Starting with Steel Phalanx
List #1: Expanding the Starter Box
To gain from the Starter Box, you’ll need to make use of the Steel Phalanx rules. My advise: buy the Myrmidon boxed Set. If you are a Steel Phalanx player without Myrmidons I’m not sure what you’re trying to do, but it is severely handicapping yourself to say the least. 😉
What you need:
Starter Boxed Set
Myrmidon Boxed Set
Myrmidon Spitfire Blister
Eudoros, Myrmidon Officer (Mk12)
Myrmidon (Boarding Shotgun)
Myrmidon (Assault Hacker)
Thorakitai (Light Rocket Launcher)
Ekdromoi (Boarding Shotgun)
Agema Marksman (Missile Launcher)
The Myrmidons are Steel Phalanx’ line infantry. Together with the Enomotarchos Rule, this unit becomes the backbone of any Steel Phalanx force.
At 200 point level, the mobility and durability of a well-equipped Myrmidon team is frightening, and their damage output can become even more frightening. They all come equipped with high close combat stats, and an O.D.D. which helps them survive the advance towards their enemies. With the Zero-V and regular Smoke, it’s easy to advance the team up the field.
The Ekdromoi is Steel Phalanx’s drop trooper, and it’s almost as annoying as a wasp on a bright summer day. Not only can they drop in where they like, they also have good Close Combat stats, and have the Super-Jump rule, which allows them to skip over obstacles with ease. Obstacles you hoped would protect you against the onslaught of the Assault Sub-Section.
Place the Agema in the back, and drop Missiles in everyone’s face, while the Myrmidon spearhead drives forward.
7 Orders might seem too few, but we’re playing at 200 points, and you have the high mobility on 50% of your force. 😉