The Truth Revealed: Infinity RolePlaying Game

Just a few minutes ago the truth was revealed! Infinity will branch out as Infinty Roleplaying Game as well. Exciting stuff and we’ll make sure to bring some more intel on it.

The RPG will be developed by Modiphius! Enjoy the speculations, and we’ll be working to cover this news soon! đŸ˜‰

Thijs "Scorch" van Tienen

Infinity enthusiast and longtime cyberpunk fan. Also enjoys some good quality tea and Thai food. Runs Data Sphere together with Arachas.

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8 Responses

  1. Angus McNicholl says:

    I would really like to see and Infinity RPG, but honestly I was surprised by my gut reaction…. meh!

    I have no idea what the 2d20 system is, but the game should have stuck with Infinity’s basic and highly workable mechanic. Will not be spending money on this, sorry.

    • Scorch says:

      The mechanics of a wargam do not necessarily translate well to an RPG, that’s something to consider. I would hate to have an RPG that’s just regular infinity without the need of miniatures or a table.
      This will probably be a different game in the same universe, not Infinity the Wargame: for Roleplayers who don’t like playing with dolls.

      • Errhile says:

        Actuially, all the examples I’ve seen so far (and I’m into roleplaying for more than a half of my life) did not translated acceptably at all.

        It is what I’d call grain size of the rules – or resolution, if you prefer a video reference. A wargame deals with combat, and generally hardly anything else than combat. It also tends to deal with groups of combatants, even if we talk aout skirmish-level game like Infinity.

        In a roleplaying game you need to be able to deal with almost any possible human (or AI…) activity. Combat being just a part of it, and not necessarily the most important part. Also, excluding some rare cases, it works on a principle of “1 player, 1 character”, so the grain size should be far more fine.

        Let’s take an example of the combat mechanic: an average human being (1 Wound) is hit with a bullet or three. Possible results in Infinity Minature Game:
        a] unaffected, armor saved the model. Possible suppression into cover due to Guts Roll.
        b] unable to fight – Unconscious. If given medical attention, the model may possibly recover and participate in combat.
        c] dead (either due to the amount of failed ARM rolls, or special effects like Shock / Viral).

        In a roleplaying game, there tend to be more results, including various degrees of being wounded and able / unable to act (with penalties). And we haven’t yet even touched the immense plethora of non-combat actions…

        I managed to give the 2d20 system a look (in the form of Mutant Chronicles 3ed) and, while definitely not my favourite RPG mechanic, it could work for Infinity. Assuming they won’t focus too much on combat…

  2. Dozer says:

    2d20 – I wonder how that is going work. I hope CB and Modiphius leverage as much of N3 as possible. Privateer Press did a brilliant job with IKRPG and is a great example of how to do it right.

  3. Hero of Man says:

    I wouldn’t exactly say IKRPG was a great example, but to each his own I guess. I’m optimistic and will throw down, because why not. Maybe even try and run a game here on Datasphere.

  4. Simply for the fluff, this almost a must buy. I hope it’s good enough to entice a few of us to play, but even if it isn’t, I’m going to enjoy flipping through it đŸ™‚

  5. Hellraezer says:

    I checked out MC3, and only have one comment: This is what happens when you try to make an RPG a wargame, you get an RPG that feels more like a wargame and less like an RPG. It’s PLAYED like an RPG but doesn’t really FEEL like one. This idea of attribue +skill=number of successes to BE successful is like playing D&D:
    GM: “Okay, you need a 12 to hit AC2”
    PC: “I hit!”
    GM: “Great! Now roll again to see how successful you were. You need 3 successes, so roll 2-more times and be successful, otherwise you fail.”
    PC: “No way! Why am I rolling again? I hit!”
    GM: This is a new Idea I’m borrowing from Modiphius’ 2d20 system.”
    PC: I hate it. I’m gonna go play GURPS. C-ya!

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