Starting with the Morat Aggression Force
The Morat Aggression Force. The Fist of the Combined Army. An army of red-skinned apes, trained for battle growing up in a martial culture. These tough bastards bow to no-one, and it shows in their rules.
All Morats benefit from the Morat-rule, which basically makes them Religious and Veteran Lv1. That means they ignore Retreat and Loss of Lieutenant, staying regular and battle ready the entire time, even if the battle is effectively over in the favor of their enemies. It also allows them to ignore the Isolated stat.
This makes the Morat Aggression Force a terrifying opponent.
On the other hand, they lack the things that are considered great in ITS; cheap order spam and cheap specialists. Morat forces aren’t cheap and their only Infiltrator lacks the survivability of camouflage. Morats aren’t about subtelty or claiming objectives. This is the armoured fist that punches you in the face, again and again, until you stop twitching.
A look at the Starter Box
The Morat Starter Box is a big chunk of metal. Bulky musculair apes and a super Heavy Infantry. A good starter box for this army.
The Starter Box gives you 3 Morat Vanguards; the basic infantry of the Morat force. The statline of the Vanguar isn’t that amazing. Many players would advice against investing in the Vanguards in favor of better options, but they begin to shine in the Sectorial where they can form a linkteam, applying their bonuses across the linkteam.
Combined with load-outs like Missile Launchers, Heavy Machine Guns and a K1 Sniper Rifle (that ignores any ARM value of the target) from the Special Weapon Boxed Set, this linkteam can become a terrible force on its own. Your enemy won’t be able to ignore it.
The box also contains the Raktorak, a cheap unit that can for a linkteam with Suryats, one of the Morat’s Heavy Infantry options. Since the Heavy Infantry of the Morats aren’t cheap, this Raktorak is a great way to to create a tough and devastating linkteam.
They have unparalleled speed for Medium Infantry, and have a decent statline. Nothing spectacular unless you take into account the Combi Rifle + Heavy Flamer option. He’s a good cheap anti-camo counter.
The Oznat comes in this box as well. The Oznat is another unit that really becomes worth her points within the sectorial. She’s able to link with the Hungries, unruly and wild Zerg-like aliens. Linking these units will make them lose their impetuous state, which means you can coördinate them better and get some cheap irregular orders to fill out your army list.
A smoke grenade launcher gives her the ability to hide her pack of Hungries too, which is a good way of protecting them. Cheap, terrifying, especially if you decide to let the Hungries loose.
Last in the box is the Sogorat, a super Heavy Infantry. Bigger Silhouette, comes with a 40mm base instead of 25mm and has the statline to show it. He’s more cumbersome than other Heavy Infantry although he isn’t slower, heavily armoured and a high stat-value on everything.
He carries a Feuerbach; a fearsome weapon that deals Double Action + Armour Piercing Ammunition. This is a great hunter for TAGs and Heavy Infantry, or a good ARO attack piece: Double Action counts as two ARM rolls when hit. 😉 Another die is always good!
Together with the Morat Rule and the AutoMediKit, this attack piece is hard to dislodge, and packs a punch.
Let’s look at a couple of cool lists to start off your Morat force!