Starting with Military Orders
The Military Orders of PanOceania are the military branch of the PanOceanian Christian Church.
Inspired by the Knightly Orders of old, these armies are based around Knights and the military power of PanOceania. Combine these two, and you get a very strong army.
It isn’t the easiest army though, and it is one of the more restricted army in the game.
Outside of the lone Fusilier, only Knights can be the Lieutenant of the army. Next to that, the cheap Order Sergeants aren’t capable to become a specialist, and those that can be a Specialist (Specialist Order Sergeants) are unable to link.
Many of the Knights are Frenzied, which makes them Impetuous after drawing blood.
Play this army to its strenghts and cope with its weaknesses, and you’ll have a very sturdy and tough army. But in the current ITS-system, MO needs some extra brainwork to become a valuable force. They lack many of the good ‘ITS options’. Keep in mind though, that while this Army is very close-combat focussed, this is still like bringing a knife to a gun-fight. Great if you have one, and can easily do a lot of damage, but don’t go out and expect to use it.
The Starter Set provides you with a great and valuable starting force with the Military Orders. The Starter Set gives you the following things:
One Teutonic Knight, three Order Sergeants, one Spec. Order Sergeant and one Magister Knight.
The Teutonic Knight is a good ‘out-of-the-box’ Lieutenant Option. A Frenzied Heavy Infantry, and a Close Combat beast, this is a tough and very staple Military Order. The Teutons are near-psychotic killers, and it shows in this profile: Berserk, Religious and V:Courage. These guys remove their Cubes, so that their sacrifices on the battlefield really mean something and behave like a lunatic on the battlefield.
Berserk gives you a +6 to hit on a CC roll. With the CC21 of the Teuton, this gives him a 27, effectively upping his crit-chance with 30%. Religious and Courage give the Teuton the ability to choose to ignore gut rolls. He also carries a Panzerfaust to blow people up that are to far away to swing his sword.
The Magister Knight is some kind of lowly Knight. According to their fluff they’re more a scholary type. But their profiel doesn’t look that way. A lethal and very mobile Heavy Infantry (Hyper-dynamics Lv1) these guys can dodge about anything, which helps them survive lots of fire with their Impetuous nature. They are equipped for close combat; short-range weaponry, and good CC abilities. If they aren’t close enough, they also have a Panzerfaust to finish it all off, on a very decent BS-stat.
Order Sergeants are one of the most difficult Line Infantries to understand. While the Armybuilder shows them as a single unit, we’re actually looking at two different ones; Order Sergeants and Spec. Order Sergeants. The Regular Sergeants are linkable, the Spec. Order Sergeants are not.
The Spec. Order Sergeants come with a variety of tools (visors, TO Camo, Infiltration, Mines and even Auxbots are an option), while the regular Sergeants don’t come with anything besides a weapon.
Sergeants are your basic infantry of this army, and one of the cheapest specialist you can take in this army. Get used to them, as you’ll be using them a LOT.
The Sniper Spec. Sergeant has the ability to Infiltrate in TO-Camo. A nice way to throw a wrench in the plans of your opponent.
The regular Order Sergeants can be proxied as Hackers or TO-Camouflaged Forward Observers. Or you use them as regular Order Sergeants with a Combi Rifle.
A decent and well rounded force straight from the starter box, with a couple of proxy options. Neat!
Now, let’s look at some list for you all to enjoy!