Nomads in N3
Nomads! We’ve published an in-depth look at Corregidor, but what about Tunguska and Bakunin? 😀
MOV 4-2, CC 15, BS 13, PH 11, WIP 13, ARM 3, BTS 6, W 1, S 2, AVA 3
Special Skills: MSV1, V:Courage
Combi+Light Flamethrower – 25|0
Boarding Shotgun 23|0
Multi Sniper – 32|1.5
Missile Launcher – 29|1.5
Spitfire – 30|1.5
Forward Observer, Sensor, Combi+LFT – 27|0
Lt, Combi+LFT – 25|0
This is cool. The new Grenzers really seem to fit the same slot in Tunguska as the Wildcats do in Corregidor: elite, linkable medium infantry. MSV1, combination of mid and long range weaponry, and access to a specialist, with sensor!
Corregidor Bandits [copied from this article, check it out for more focus on Corregidor]
MOV 4-4, CC 21, BS 12, PH 13, WIP 12, ARM 1, BTS 3, W 1, S 2, AVA 2
Special Skills: CH: Camo, Infiltration, MA L2, Multiterrain, Scavenger
Combi Rifle, Antipersonnel Mines, Pistol, DA CCW, SWC 0, Cost 27
Boarding Shotgun, E/Mauler, Pistol, DA CCW, SWC 0, Cost 26
Light Shotgun, Adhesive Launcher, Pistol, DA CCW, SWC 0, Cost 22
Assault Hacking Device, Light Shotgun, Adhesive Launcher, Pistol, DA CCW, SWC 0.5, Cost 28
Forward Observer, Light Shotgun, Adhesive Launcher, Pistol, DA CCW, SWC 0, Cost 23
Deployable Repeater, Combi Rifle, Antipersonnel Mines, Pistol, DA CCW, SWC 0, Cost 28
These seem to be the Corregidor equivalent of the Fidays – with the ability to Infiltrate and hide with Camo, the Scavenger rule allows them to pinch weapons from fallen foes, administering an automatic Coup de Grace in the process! Finally, a thieving profile for the thieving Nomads! The AP Mines also bring the defensive game to Corregidor – getting slaughtered by Aragotos zipping around your Crazy Koalas is now a thing of the past – if you plan! This also makes all-camo Vanilla Nomad armies even more viable. Noticeable by its absence is the Minelayer option, and they bring the rather pointless E/Mauler. Has this thing been buffed?
MOV 4-4, CC 21, BS 11, PH 13, WIP 12, ARM 1, BTS 0, W 1, S 2, AVA 4
Special Skills: MA L2, V Dogged, Frenzy
Light Shotgun, Smoke Grenades, Pistol, E/M CCW, SWC 0, Cost 13
Chain Rifle, Smoke Grenades, Pistol, DA CCW, SWC 0, Cost 10
Adhesive Launcher, Panzerfaust, Pistol, DA CCW, SWC 0.5, Cost 13
These Jaguars are interesting, basically a discounted Lupe Balboa with an emphasis on swordplay. They are Regular, fitting with the Corregidor theme of teamwork, but also have Frenzy. All I can say is… Intruders are going to be a lot happier with all of this smoke! Like the Bandits, they have no Lieutenant option. Close Combat is not a Corregidor specialty and it’s difficult to see how these are worthwhile compared to the cheap Impetuous Chain Rifle + CCW spam that other factions can field. I suspect that these guys will be linkable and AVA Total in the Sectorial.
Oldy but goldy!
MOV 4-2 CC 14 BS 12 PH 12 WIP 13 ARM 2 BTS 3 W 1 S2 AVA 4
AD: Superior Combat Jump/Zero G, V:Courage
Combi – 22|0 (2pt decrease)
HMG, E/Mauler – 31|1.5 (2pt increase, gained E/Mauler)
BSG – 21|0
Combi, ADHL – 23|0.5
Spitfire – 28|1.5
Hacker (Assault) – 28|0.5
Deployable Repeater, Combi – 23|0.5
Paramedic – 24|0
Lt – 22|1
They lose the light shotguns, but become 2 points cheaper. The changes N3 brings to the shotguns makes the Hellcat less lethal in close range. The Boarding Shotgun becomes one point more expensive due to these changes. Deployable repeater allows the Hellcat to tune in with the hacking shenanigans.
They also have a new skill: Superiour Combat Jump: which allows you to deploy anywhere in your deployment zone if you mess up the PH roll. Otherwise you’d be forced to your table edge.
Zoe and Pi-Well
MOV 4-4, CC 13, BS 11, PH 10, WIP 15, ARM 1, BTS 0, W 1, S 2, AVA 1
Special Skills: Engineer
Hacking Device UPGRADE: Stop!
Combi Rifle, D-Charges, Pistol, Knife, SWC 0, 28
MOV 6-4, CC 8, BS 11, PH 10, WIP 13, ARM 0, BTS 3, STR 1, S 2, AVA –
Special Skills: Forward Observer, G Remote Presence, Repeater, Sat-Lock, Sensor, SWC 0, Cost 19
Have to be taken as a pair – SWC 0, Cost 47
Looks like the cost of pairs is now split and mentioned for each unit, which will come in handy for the ITS missions where point cost is needed to keep score. Other than that, the pair became 5 points cheaper, and we see some new skills to them: Sat-Lock
The user of this special skill is able to connect to the satellite network and use it to detect hidden threats and remotely tag enemies as artillery targets.This works on Camo and TO Camo Markers.
That’s cool! Great anti-camo addition to the Nomad force, although I still think they are pretty expensive. :p
MOV 4-2, CC 16, BS 12, PH 12, WIP 14, ARM 3, BTS 0, W 1, S 2, AVA 2
Special Skills: Multiterrain, Religious Troop
Multi Rifle, Pistol, Shock CCW, SWC 0, Cost 30
Multi Rifle, Pistol, AP CCW, SWC 0, Cost 30
HMG, Pistol, Shock CCW, SWC 1.5, Cost 34
Multi Sniper Rifle, Pistol, Shock CCW, SWC 1.5, Cost 34
Multi Rifle, E/M Light Grenade Launcher, Pistol, Shock CCW, SWC 1, Cost 34
Assault Hacking Device, Multi Rifle, Pistol, Shock CCW, SWC 0.5, Cost 36
Lt., Multi Rifle, Pistol, Shock CCW, SWC 1, Cost 30
CC+2, Multi Rifle 8 point reduction, HMG 5 point reduction. Pretty much the same unit, otherwise.
Many other units are postponed or largely unchanged! More will follow