How to start with the Merovingian Rapid Response Force

 

  • List: Rapid Response Force

This list puts also gets the forces into action quickly, this time by means of infiltration and mechanized deployment. They have to work together well in order to survive being so close to the enemy. Unfortunately, this list is made up of 11 troopers, so one of them will have to start the game in isolation. If someone bites the bullet, have a command token ready to put the lone trooper into the main combat group.

2 Metros with Rifles

1 Metro with HMG

1 Metro Paramedic

1 Metro Lieutenant

Your basic fireteam. The paramedic is there to fill the points. Maybe it will be useful.

Zouave Sapper with HMG

Zouave Sapper with Sniper rifle

As sappers, these models bring their cover with them. The average trooper has a -6 modifier to shoot at them,  that is as good as it gets. If you have the first turn, you may keep the HMG in reserve and find a nice spot where you have LOF to some enemy model and shoot them once the game begins. The sniper rifle is there to assist the HMG in ARO. Place the sniper so that he is likely to get an ARO if someone tries to shoot the HMG.  Preferably put the HMG in suppression fire mode once your turn is coming to an end. The problem with this setup is that both models must be placed within 8 inches of each other if you want place one of them outside your deployment zone. There is less inclination to do that nowadays, as both models benefit from being at a distance from the enemy.

2 Moblot infiltrators

 

These guys should be good in their heavy armour and their shotguns together with the lightly armed guys in a forward position. If your opponent has TAGS and HI troops, the e-maulers could get really useful.

2 Chausseur minelayers

They are just awesome and the mines can be used to protect the expensive Zouaves.

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12 Responses

  1. Errhile says:

    Well, the only thing stopping me from starting a MRRF force is the fact I have 3 other armies already…
    So many cool armies, so little time to play them all… 🙁

  2. Timbucktoo says:

    I must say, DO NOT take the Metro w/ the LGL profile. He uses .5 swc and is useless in a link team. Use the model sure, but pay for the 8 pt rifle Metro. Sure, if you have no where else to put the points or swc……..You’ll still never use it

    The Zouave Forward Observer is a great profile. Even for the .5 swc. This dude is awesome and super versatile within 16″. Plus a Specialist for 21 friggin points!

    You don’t really want to compare him to the Chausseur Minelayer, since they seem to have different roles

  3. prophet of doom says:

    I tend to agree on the metro lgl. unlikely to get these two blasts in.

    I could also get a chaseur FO instead of a zouave. The chasseur got camo.

    • Timbucktoo says:

      Also, the metro lgl is ejected from the link as soon as he spec fires. Would he still get the 2 shots in this case?

  4. Prophet_of_Doom says:

    no. but he can shoot twice against visible targets. You may have noticed that I have only included the lgl in the first list. That is because I wanted to use all the models from the starter box. I think my text makes it quite clear that I do not really recommend the metro lgl.

    • Errhile says:

      Well, N3 actually nerfed the LGLs pretty much. But this is true across all the factions & sectorials.
      Still, there are no “shadow zones” any longer, and if you manage to get more than one target under the template of your LGL in LoS mode, optimum range and having the Link Team bonuses, I’d consider it totally worth it.

      Sure, it is pretty a situational weapon, and you have to wage whether it is worth the extra 4 points (and 0,5 SWC), but I wouldn’t call it useless…

      • Tim Andresen says:

        I wouldn’t get the link team bonus. As soon as he spec fires he pops out of the link team

        • Errhile says:

          Well, please note I mentioned LoS (line-of-sight) mode. Or, if you prefer RL military terminology, direct fire mode.

          In that case, all the Link bonuses do apply, and the user isn’t excluded form a Link Team. Sure, it isn’t as deadly (or long ranged) as ML or HRL in their Blast Mode (especially in Active turn), but it is also cheaper a bit than these. And still capable of killing more than one bird with one stone.

          Plus, not every Linkable unit has access to a missile or rocket launcher. Metros are such a case.

  5. Tim Andresen says:

    Well there we have it then 😉

  6. Andrew says:

    Thanks for the write-up, PoD!

    What do you think of the Loup-Garous though? Vital, Aggressive Launcher, Boarding Shotgun, Flash Grenades, and X-Visors all round. And they can be linked.

    A good offensive link, or just not workable cause of zero specialists?

    Also: Briscards?? 😉

    Cheers!

  1. October 10, 2015

    […] –Merovingian Rapid Response Force– Starter Box Guide […]

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