The 20 x 20 Infinity Mission System
Versión Española? Aquí.
The 20×20 mission system was a much bigger success than I had ever dreamt of. Initially, I wrote these missions because this is the way I want to play Infinity. I thought that I should be happy if my gaming partners would agree to play 20×20 missions with me. Obviously, many other people want to play Infinity in this way. People around the world use it and there have been 20×20 tournaments around the world. There is even a translation into Spanish.
For those still not in the know, I will give you a summary what 20×20 is about:
The 20×20 mission system is meant to facilitate fast pick-up games but can very well be used for tournament games. It is a flexible system that allows players to use any army point size and play on any table they want to. There are twenty primary missions and twenty secondary missions, allowing for 400 different scenario configurations.
The system basically works like the ITS missions, but it does not use classified objectives and it does not put such a high emphasis on specialists. It is beneficial to include specialists into the army lists, but not a must.
Unlike ITS, this system distinguishes between the different specialists (engineer, hacker, doctor, etc.) In many missions, having a specialist of one sort gives an advantage to the WIP roll required to win an objective, but all troopers are able to score. Just like ITS missions, the maximum number of objective points is 10.
Version 3 does not bring any new missions or game variations. My aim with this version was to correct all the mistakes that had been in the previous versions. Thanks to feedback and proof readers, I hope I was able to get rid of the bugs. The wording is clearer now and I have also included diagrams to show where the objectives are. Special skills which had been neglected in previous versions now play a role. A lot of effort has been put into reworking the victory conditions.
Those who hope to see new missions or getting old missions back in a new form should not feel disappointed. I am currently working on a document which consists of an updated version of all the missions that used to be part of 20×20 or that never made it into publication
I wish to thank everybody who has contributed to 20×20 by feedback, proofreading, playtesting, translation and providing me with their ideas. Without you, this mission system would never have worked.
Feedback is essential for me to improve 20×20. If you have questions or observations, please do not hesitate to contact me via Data Sphere.