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Bunker09 end

Do you make cool stuff that we can use with Infinity? Be it tokens, scenery or anything else... please feel free to let us know what you've got for us!
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Bunker09 end

by Bunker09 » May 11th, 2013, 10:19 pm

Unfortunately a combination of personal issues and problems with the brand registration forced us to stop the project.

Hope to return in a not so far future but for now we must say goodbay to this very short trip.

Thanks you all.
Last edited by Bunker09 on June 18th, 2013, 11:02 am, edited 5 times in total.
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Re: Bunker09 news and previews

by kidterminal » May 12th, 2013, 4:03 pm

I knew the Spanish had Infinity terrain makers hiding somewhere.
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Re: Bunker09 news and previews

by Bunker09 » May 13th, 2013, 10:47 pm

kidterminal wrote:I knew the Spanish had Infinity terrain makers hiding somewhere.


Not exactly hidden, but to start a company spanish burocracy ask you for the drangon balls, at least two horrocruxes and an albino phoenix. Its really painfully slow...
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Re: Bunker09 news and previews

by kidterminal » May 22nd, 2013, 4:15 pm

Well I'm glad your paladins managed to collect of of that. I really live the new Gothic containers they are uber cool.
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Re: Bunker09 news and previews

by Bunker09 » May 26th, 2013, 9:41 pm

Edited
Last edited by Bunker09 on June 18th, 2013, 11:03 am, edited 1 time in total.
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Re: Bunker09 news and previews (MAGLEV train preview)

by surprize » May 26th, 2013, 11:12 pm

This is very cool, such a good idea to make it in laser-cut MDF.

As its prototype I hope you like my constructive feedback. :glomp:

As the cab nose is essentially non-playing it would be nice to see this properly streamlined and like the TGV /bullet train nose sections - much more pointy, less blunt please!

I'd like to see more clearly that it is separate trucks with crates on - at the moment looks a little like one big long platform. I think if you keep the profile fairly flat it is possible to leave some big gaps (10-15mm at least) between the individual platforms joined by train links so it looks like a proper train.

Plus this way it may be possible to arrange it different ways (bending?), rather than one big straight train so we can play other games as well as the one Paradiso mission.

Generally I'd like to see more angles and texture on it (I know it is only prototype for now!! ;) )

Very excited by this.
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Re: Bunker09 news and previews (MAGLEV train preview)

by Pseudonym » May 27th, 2013, 7:25 am

This looks amazing! Since I read about the train mission I've been hoping someone would make train terrain.

Have you considered making a passenger car as well as a cargo car? There's a 90s movie with ninjas killing everyone aboard a Japanese bullet train, and I've thought that would make a great Infinity mission setting.

Cheers guys. Looks great so far!
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Re: Bunker09 news and previews (MAGLEV train preview)

by Bunker09 » May 27th, 2013, 7:34 am

@surprize: The actual infinity train PDF gives little space to maneuver in terms of design. E.g., containers from two side by side wagons left no space to shot between and we wanted to maintain the design as close as possible to the scenario. But its true that with a little separation the wagons would look much better, we are thinking in some optional connectors to use or not depending you play the paradiso scenario or just as a piece os scenery, but still on WIP.

@Pseudonym: of course there is a passanger car on development, as well as a tracks system both on ground and elevated, but that is far compared to the model.
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Re: Bunker09 news and previews (MAGLEV train preview)

by valthonis » May 28th, 2013, 4:17 pm

Awesome, still cannot wait to see how this turns out! Will the train include some cargo containers or remain separate?
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Re: Bunker09 news and previews (MAGLEV train preview)

by Bunker09 » June 1st, 2013, 1:44 pm

edited
Last edited by Bunker09 on June 18th, 2013, 11:03 am, edited 1 time in total.
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Re: Bunker09 end

by Bunker09 » June 17th, 2013, 6:53 pm

Unfortunately a combination of personal issues and problems with the brand registration forced us to stop the project.

Hope to return in a not so far future but for now we must say goodbay to this very short trip.

Thanks you all.
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Re: Bunker09 end

by Pierzasty » June 17th, 2013, 7:11 pm

Aww, pity. Hope that whatever it is gets sorted out soon.
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Re: Bunker09 end

by kidterminal » June 17th, 2013, 7:15 pm

You're just speaking about the train correct? Not about any of you're other products?
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Re: Bunker09 end

by Crushar » June 17th, 2013, 7:20 pm

That sucks!!! Wanna sell your prototype train???
STOP shooting the painted ones!
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Re: Bunker09 end

by valthonis » June 17th, 2013, 7:55 pm

Crushar wrote:That sucks!!! Wanna sell your prototype train???


Yes...to me! :mrgreen:

Seriously sorry to hear about the troubles, hope it was only limited to the train.
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Re: Bunker09 end

by Bunker09 » June 17th, 2013, 9:05 pm

Unfortunately we have to close the whole site. Our difficulties if solved would take months to overcome so very little chances to re-open along this year.

Thanks for your support.
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Re: Bunker09 end

by valthonis » June 17th, 2013, 9:07 pm

Holy crap, I'm so sorry to hear that.
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Re: Bunker09 end

by kidterminal » June 17th, 2013, 9:39 pm

I was afraid of that. This sounds in part like a legal issue. Will you be able to sell off your current stock?
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Re: Bunker09 end

by Crushar » June 17th, 2013, 11:04 pm

Man that really does suck!!!

I hope that you all are well and that you recover from this!

Best of luck to you all buddy!

The internet is fully of "knuckleheads" and I am more than likely one of them, but if you just want to vent I am a pretty good sounding board if you want. Wish you the best!
STOP shooting the painted ones!
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Re: Bunker09 end

by Lampyridae » June 18th, 2013, 11:35 am

Sorry to hear that! Your terrain was looking very promising. Best of luck, I hope Bunker 09 returns in some form!
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Re: Bunker09 end

by Warsenal » June 18th, 2013, 4:46 pm

That sucks. Sorry to hear it. We'll look forward to your triumphant return!
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Re: Bunker09 end

by kidterminal » June 18th, 2013, 6:00 pm

This is terrible I hope you'll be back up and running in the new year.
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Re: Bunker09 end

by Section9 » June 18th, 2013, 11:33 pm

kidterminal wrote:This is terrible I hope you'll be back up and running in the new year.

Me too. You had some great terrain!
“I'm curious, son. When has 'This might be a trap' ever stopped you?”
“Stopped? Never. Slowed me down while I load the guns? Every time.”
-Schlock Mercenary, 22 July 2013.
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