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Newbie 'Silly/basic' questions

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Newbie 'Silly/basic' questions

by Bones » May 24th, 2016, 9:46 am

Hi All,
New to infinity and the forums.
I've loved the look of this game and figures for ages and finally decided to jump in both feet first :eek: I do not have any friends who are playing this so I'm trying to work my way through the rules on my own so forgive me but this will be the first of many questions I'm afraid.

To start with, regards army building and SWC...My understanding is that you get 1 SWC per 50 army points and this dictates what figure 'upgrades' you can go for so for example:
300 points = 6 SWC so if a figure has an upgrade of say 1.5 you could in theory have 4 of these??

Sectorial army teams, if I recall the rules say that the profiles give an AVA for how many troops of that type of unit are available for sectorial armies, I can see the basic AVA but not the Sectorial AVA in the profiles I've looked at....are these only shown in the Paradiso and/or human sphere books?

Apologies again for basics, I've looked at the infinity army builder but there still appears to be too many glitches to know what's correct etc. On that note I access via my IPad but there doesn't appear to be a facility to print off the army once decided....is the print not an option?

Cheers till the next questions :D
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Re: Newbie 'Silly/basic' questions

by Pierzasty » May 24th, 2016, 11:11 am

Bones wrote:To start with, regards army building and SWC...My understanding is that you get 1 SWC per 50 army points and this dictates what figure 'upgrades' you can go for so for example:
300 points = 6 SWC so if a figure has an upgrade of say 1.5 you could in theory have 4 of these??

Yes, you can have 4 guys costing 1.5 SWC each, or 6 at 1 SWC each, etc. Just treat it as a separate points cost.

Sectorial army teams, if I recall the rules say that the profiles give an AVA for how many troops of that type of unit are available for sectorial armies, I can see the basic AVA but not the Sectorial AVA in the profiles I've looked at....are these only shown in the Paradiso and/or human sphere books?

If you use the official army builder, the AVA changes automatically depending on whether you open a generic faction or its sectorial. You can also find full sectorial AVA tables in the profiles PDF in the official downloads.

On that note I access via my IPad but there doesn't appear to be a facility to print off the army once decided....is the print not an option?

Nope, normally you're supposed to use the PDF printing option your system gives you. There used to be a PDF option, but is had terrible encoding and tended to lock up all computers except for the one it was generated on, co I can see why they took it out.
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Re: Newbie 'Silly/basic' questions

by Errhile » May 24th, 2016, 11:35 am

Welcome to the game, welcome to the DataSphere! :D

Do not hesitate to ask: Infinity community is generally happy to maintain its reputation of being one of the most nice & helpful gaming communities out there!

As for SWC-to-points relation, you get it right: every 50pts of an agreed game size gives you 1 SWC.
It is not quite an "upgrade slot" tohugh, just second pool of points you are limited by.

For example - I'm playing my Corregidor Jurisdictional Command sectroial force of the Nomad Army.
I can spend 10pts (and 0 SWC) for an Algulacile rifleman.
Or I can spend 18pts (and 1 SWC) to enlist an Algulacile armed with HMG.
Or 15 pts (and 1,5 SWC) for an Algulacile with a Missile Launcher.
Or 12 pts (and 0 SWC) for an Algulacile who - apart from carrying a Combirifle is additonally a Paramedic.
Or 10 pts (and 1 SWC) for Algulacile who is a Lieutenant.

There are a few other options, too, that I'm not going to list here.

Now, let's assume I'm putting together a small list, say, 100pts (a nice size for a very beginner's game, if you ask me). that means 2 SWC, too.

I can fill the entire list with 10 Algulacile riflemen, that will take exactly 100pts (and give me a lot of Orders! which is a good thing), and not use my SWC at all... almost: the rules compel me to enlist a Lieutenant. If I want to go with Alguacile Lt, I have to spend 1 SWC on him (I can, of course, look for a SWC-free Lt, like Mobile Brigada or Intruder, if we're talking Corregidor - but they are way more expensive. Intruder is 36pts, if memory serves me - I won't be able to fit 9 Algulaciles beside him in a 100pts list).

Then again, 10 Algulaciles with plain Combi Rifles won't be doing much if the opponent had invested into any support weapon. As a HMG costs 18 pts and 1 SWC, I have to write off one rifleman to accomodate for the higher cost of a HMG.
I end with 7 Rifle Algulaciles, 1 HMG Algulacile and 1 Algulacile Lieutenant for a total of 98pts and 2 SWC. Nice. Can't take any more SWC options 9there's no allowance left for that), but those 2 points... let's swap one of the Riflemen for a Paramedic. He can shoot just like a rifleman, but has the added utility of a Medikit, plus he costs 12pts and 0 SWC, so he fits in just right.

Keep in mind that some units are available only with SWC cost (Moran Massai, at 0,5 SWC, or Iguana TAG at 2 SWC - two more Corregidor examples), so you have to keep enough points and SWC free if you want to enlist these.

Sectorial AVA is listed - along with Fireteam capability - at the Human Sphere N3 rulebook (or equivalent Profiles document, available for download form Corvus belli's website).

In either case, keep in mind that the official army builder, Infinity Army, does list AVA for a Sectorial army, and will also notify you if the army you've assembled is tournament illegal - and why 9including exceeded SWC, exceeded AVA, or lack of a Lieutenant).


Can't speak for an iPAD, keep in mind that the mobile edition of infinity Army is still in beta-test phase, so there may be problems.
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Re: Newbie 'Silly/basic' questions

by Bones » May 24th, 2016, 5:39 pm

Thanks both for the swift response, much clearer now :)
I'm working my way through rules systematically and will look through other forum threads to see if I can't find the answers first before bothering everyone and embarrassing myself further :blush:
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Re: Newbie 'Silly/basic' questions

by Bones » June 8th, 2016, 11:32 pm

Couple more questions for clarity please:
Lieutenant orders, are these in addition to a regular order so for example a figure is bought as lieutenant so gets a lieutenant order which can only be used by itself plus a regular order added to order pool?
Wounds: am I correct in thinking that if a figure only has a W1 and fails it's armour roll it goes into a 'null/unconscious' mode therefore is only removed if receiving another wound? I suppose this enables a medic to revive!
Cheers again all.
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Re: Newbie 'Silly/basic' questions

by Pierzasty » June 9th, 2016, 12:07 am

Correct on both counts.
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Re: Newbie 'Silly/basic' questions

by WookieeGunner » June 10th, 2016, 3:09 pm

Bones wrote:Couple more questions for clarity please:
Lieutenant orders, are these in addition to a regular order so for example a figure is bought as lieutenant so gets a lieutenant order which can only be used by itself plus a regular order added to order pool?
Wounds: am I correct in thinking that if a figure only has a W1 and fails it's armour roll it goes into a 'null/unconscious' mode therefore is only removed if receiving another wound? I suppose this enables a medic to revive!
Cheers again all.


Also, a model in the unconscious state still counts as being its combat group which means you can't use a command token to swap a different model into that combat group.
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Re: Newbie 'Silly/basic' questions

by hypnotic » June 11th, 2016, 10:18 am

Does TO camo provides -6 MOD to BS after the marker is revealed (like ODD)? Or is it reduced just to Mimetism after the model is placed on the board?
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Re: Newbie 'Silly/basic' questions

by Errhile » June 11th, 2016, 10:41 am

It still provides -6 to BS and equivalent tests. Just like ODD.
The major advantage over ODD is that you can turn into Marker.

TO Camo turns to Mimetism only if it is Burned (successfully hit with a weapon bearing Fire trait, i.e. a flamethrower or a blast form a Rocket Launcher, or Vulcan Shotgun. Even if you passed the ARM roll successfully and took no damage, the TO Camo suite is fried off).
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: Newbie 'Silly/basic' questions

by hypnotic » June 11th, 2016, 8:37 pm

Thanks for answer.

Yet anothe question. Can unengaged engineere reapair TAG that is in CC with enemy model?
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Re: Newbie 'Silly/basic' questions

by VisOne » June 12th, 2016, 12:01 am

I want to say no as its counterintuitive to what would be happening.

The wiki mentions the following.

Any troop in base to base contact with an enemy engaged in Close Combat can only declare CC Attack, Dodge, or other skills usable in Close Combat. For example, other skills that require base to base contact but are not CC-related, such as Doctor or Engineer, cannot be declared in these circumstances.

http://wiki.infinitythegame.com/en/Inte ... ose_Combat


Note the important part is the heading "Interacting with a Close Combat" from which we infer the only actions an external order can do to contribute to a model in the engaged/CC state is whats outlined and the Doctor or Engineer are expressly forbidden.

The other external interaction you can do with models that are in the engaged/CC state is shooting into the engaged/CC state which risks blue on blue/friendly fire.

If a trooper declares a BS Attack against an enemy in base to base contact with an ally, he applies a -6 MOD to his BS for each ally in that Close Combat (this is in addition to all other MODs for Range, Cover, CH: Camouflage, etc.).

If the trooper fails his Roll and the Failure Category (FC) is less than or equal to the MOD applied for allied troopers (-6, -12, etc., depending on the number of allies in that CC), then an ally takes the hit and is forced to make an ARM/BTS Roll. If several allies were participating in the CC, the attacker can choose which one takes the hit.

http://wiki.infinitythegame.com/en/BS_A ... ose_Combat


Nothing leads me to believe you can do anything other the following to interact with models in the the engaged/CC state.

  • Enter base 2 base and commence CC as well taking (and giving) the benefits from having multiple models friendly models in CC.
  • Shoot at the enemy model who is engaged/in the CC state and taking the -6 MOD and possible blue on blue/friendly fire hit.
  • Hack IF hackable the enemy model engaged/in the CC state to cause wounds/IMM or Isolated States.
  • Do nothing.
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Re: Newbie 'Silly/basic' questions

by Pierzasty » June 12th, 2016, 12:45 am

VisOne wrote:Note the important part is the heading "Interacting with a Close Combat" from which we infer the only actions an external order can do to contribute to a model in the engaged/CC state is whats outlined and the Doctor or Engineer are expressly forbidden.

It's about the model already in close combat, it does not mean external order.

Let me ask to clarify:

Cutter gets engaged by a Ninja who drops it to 0W/Unconscious, the two are still in B2B and engaged. A nearby Machinist approaches into B2B with the Cutter but not the Ninja. Is the Machinist in CC now? Obviously he's not in CC with the Cutter, but is this kind of chain considered one big CC? If so, that would mean that the Machinist could CC-Attack the Ninja despite not being B2B with him. If not, he could repair the Cutter.
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Re: Newbie 'Silly/basic' questions

by hypnotic » June 12th, 2016, 8:04 am

VisOne, all you have mentioned referes to model already in CC or BS shooting. Why would you extend it to cirmcumstances that are not mentioned? I am new to Infinity and do not know how rules are clarified in situations not described directly, but in most games what is not forbiden is allowed. For me fact that you can't heal while in CC have nothing to do with healing/repairing from outside CC as odd it may sounds.
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Re: Newbie 'Silly/basic' questions

by Bones » June 12th, 2016, 10:42 pm

Cheers guys,
In a similar vain to the lieutenant order being In addition to the regular order, does the same apply to the impetuous order?

PS, thanks hypnotic for gate crashing my thread, lol
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Re: Newbie 'Silly/basic' questions

by Darek_CTR » June 12th, 2016, 10:59 pm

Bones wrote:Cheers guys,
In a similar vain to the lieutenant order being In addition to the regular order, does the same apply to the impetuous order?

PS, thanks hypnotic for gate crashing my thread, lol


Yes. An impetuous model provides an impetuous order to itself and a regular or irregular order, depending on which one is specified in its profile.
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