by Guges » July 28th, 2014, 9:19 pm
by macfergusson » July 28th, 2014, 9:21 pm
Guges wrote:So if there's a ladder, do you need to use a separate climb skill once you reach the ladder or can your two move skills be contiguous before and after you hit the ladder?
I think models with Kinematics and Hyper Dynamics are going to be a lot of fun.
by chaos11 » July 28th, 2014, 9:52 pm
macfergusson wrote:chaos11 wrote:Barakiel wrote:...while troops with Climbing Plus will still have a fantastic, dynamic rule edge over their less agile counterparts.
What does climbing plus do over normal climbing? I thought climbing plus was just you didn't have to roll and counted it as your normal move, which it sounds like everyone does now.
Prediction is looking like climbing plus will allow your short skill to be full MOV (say 4") then another short skill left that you can shoot with or climb further in the same order, for example. New Climbing rule without Climbing Plus would be a long skill to move 4" and that's it.
by FellintoOblivion » July 28th, 2014, 10:00 pm
by macfergusson » July 28th, 2014, 10:03 pm
FellintoOblivion wrote:So if climbing a ladder just uses your normal movement value now, is it possible to end your activation half way up the ladder?
by FellintoOblivion » July 28th, 2014, 10:25 pm
by Lord Sessadore » July 28th, 2014, 10:31 pm
macfergusson wrote:Guges wrote:So if there's a ladder, do you need to use a separate climb skill once you reach the ladder or can your two move skills be contiguous before and after you hit the ladder?
I think models with Kinematics and Hyper Dynamics are going to be a lot of fun.
Based on how it was done in the video, you treat the ladder as just part of the movement skill, no special rules required. As if moving across flat terrain. But, y'know, up.
If Jump is getting a similar treatment, we may finally be putting Quantum Teleportation behind us...
by Harlekin » July 28th, 2014, 10:31 pm
FellintoOblivion wrote:If it's now mandatory to move your full movement value after a failed guts roll this could lead to situations where the only available destinations actually leave you in a worse off spot then where you were. This seems contrary to the spirit of have rule.
by Alf O'Mega » July 28th, 2014, 10:42 pm
by Claudius Sol » July 28th, 2014, 10:44 pm
Lord Sessadore wrote:macfergusson wrote:Guges wrote:So if there's a ladder, do you need to use a separate climb skill once you reach the ladder or can your two move skills be contiguous before and after you hit the ladder?
I think models with Kinematics and Hyper Dynamics are going to be a lot of fun.
Based on how it was done in the video, you treat the ladder as just part of the movement skill, no special rules required. As if moving across flat terrain. But, y'know, up.
If Jump is getting a similar treatment, we may finally be putting Quantum Teleportation behind us...
So basically, ladders give everyone climbing plus. Assuming climbing plus is the same as now. Sound right?
by ToadChild » July 28th, 2014, 10:53 pm
Barakiel wrote:ToadChild wrote:Is "Assault" is a rule that the Father-Knight has? Furthermore, is it in place of any existing known CC rules (Martial Arts, Berserk, etc)?
I'm going to emulate other users and let CB set the pace for releasing the new stat lines, but your assumptions for your question are all factually correct. In particular, there are some interesting things happening with the CC stat that we haven't seen on any profile before.
by Lord Sessadore » July 28th, 2014, 10:55 pm
Claudius Sol wrote:Lord Sessadore wrote:macfergusson wrote:
Based on how it was done in the video, you treat the ladder as just part of the movement skill, no special rules required. As if moving across flat terrain. But, y'know, up.
If Jump is getting a similar treatment, we may finally be putting Quantum Teleportation behind us...
So basically, ladders give everyone climbing plus. Assuming climbing plus is the same as now. Sound right?
No no, you're missing the important part that Climbing Plus allows you to use Short Skills besides movement Skills while "climbing". Not confirmed in the video, but I think safe to assume, ladders will prevent usage of non-movement short skills to be used (ie. Shoot, Lay Mine, Dodge, Hack, whatever). Climbing Plus is still the amazing skill it's always been.
by Barakiel » July 28th, 2014, 11:05 pm
ToadChild wrote:Your discretion is admired, and the answers you gave are appreciated.
One final thing - the Father-Knight and Reverend Healers appear to be new troops, rather than named characters, is this correct?
by Solar » July 28th, 2014, 11:11 pm
by nobunaga3.2 » July 29th, 2014, 2:49 am
by Mob of Blondes » July 29th, 2014, 3:54 am
by Splod » July 29th, 2014, 4:31 am
nobunaga3.2 wrote:Father knight: meh - really big meh - after seeing the Mobile Brigada, I can't believe anyone would release this mess. ? Obviously I know which faction the employee at CB truly love. Maybe I can use his helmet for something
ORC: again disappointing, and these has sooo much potential. maybe when I see him in real life......again I could always use the helmet.s
by Lord Sessadore » July 29th, 2014, 4:51 am
Mob of Blondes wrote:One question: it seems measurements are edge to edge (nearest ones), but how does that work for movement?
by Penemue » July 29th, 2014, 4:55 am
Lord Sessadore wrote:Honest question: did anyone actually measure movement center to center? We always did front to front (or occasionally back to back for convenience), because it's simply easier and less error prone, and accomplishes the exact same thing.
by Barakiel » July 29th, 2014, 5:50 am
by Machinist » July 29th, 2014, 5:55 am
Father knight: meh - really big meh - after seeing the Mobile Brigada, I can't believe anyone would release this mess. ? Obviously I know which faction the employee at CB truly love. Maybe I can use his helmet for something
by FellintoOblivion » July 29th, 2014, 5:59 am
Lord Sessadore wrote:Mob of Blondes wrote:One question: it seems measurements are edge to edge (nearest ones), but how does that work for movement?
I would imagine it works from same edge to same edge. I.E. front-to-front or back-to-back. Which works out to the same as center-to-center. If you do anything else, the miniature is actually moving further (or not as far) as the distance you measure.
Honest question: did anyone actually measure movement center to center? We always did front to front (or occasionally back to back for convenience), because it's simply easier and less error prone, and accomplishes the exact same thing.
by Icchan » July 29th, 2014, 6:01 am
FellintoOblivion wrote:I never did middle to middle but doing front to front or back to back seem like shady ways of doing it since you're now fudging the actual measurements.
Measuring front to back actually gives you the same distance as center to center and is much more accurate.
by ToadChild » July 29th, 2014, 6:08 am
Icchan wrote:FellintoOblivion wrote:I never did middle to middle but doing front to front or back to back seem like shady ways of doing it since you're now fudging the actual measurements.
Measuring front to back actually gives you the same distance as center to center and is much more accurate.
What? Your statement is 100% false. If you measure movement front-to-back, you gain your bases width worth of movement. Bikes would move over 2 inches just by moving them 1 millimeter!
by chromedog » July 29th, 2014, 6:59 am
FellintoOblivion wrote:
I'm glad they finally changed to a more conventional measuring system.
by Icchan » July 29th, 2014, 7:13 am
ToadChild wrote:It's the same for shooting - front of one model to back of the other. So long as they have the same base size, that is.

by Solodice » July 29th, 2014, 8:51 am
Splod wrote:nobunaga3.2 wrote:Father knight: meh - really big meh - after seeing the Mobile Brigada, I can't believe anyone would release this mess. ? Obviously I know which faction the employee at CB truly love. Maybe I can use his helmet for something
ORC: again disappointing, and these has sooo much potential. maybe when I see him in real life......again I could always use the helmet.s
Completely disagree. The Father Knight is easily the cream of the box in my eyes, and the ORC is delicious. I'm currently debating whether or not to convert him into a Hospitaler or to leave him as an ORC and start vanilla. The Nisse is good enough to make that seem enticing...
Damn that Nisse is gorgeous.
by Splod » July 29th, 2014, 8:54 am
Solodice wrote:Hey look people with differing opinions!![]()
For me I rank the Father-Knight above the MB as well. He's shiny and all but he just doesn't do much or me compared to the FK. I think I have a thing for just big HI like the Sogarat and Ajax.[/color]
by Lord Sessadore » July 29th, 2014, 10:07 am
Icchan wrote:ToadChild wrote:It's the same for shooting - front of one model to back of the other. So long as they have the same base size, that is.
It's not and if you think about it you'll see why. When you're shooting, you only have to reach the edge of the target you're shooting at. So edge-to-edge measuring makes sense. Center-to-center measuring for shooting means that the minimum possible distance was always 1", even when the bases are touching each other. That means you're being robbed 1" from your weapon's shooting range.
For movement it's different. The move distance varies wildly if you first measure your movement front-to-back, then after the movement take any two spots from your starting spot and your ending spot and measure the distance. for a model on a 1" base that moved 1" front-to-back, after the movement if measured back-to-front the distance difference is three inches! Where did these magic inches come from?
by FellintoOblivion » July 29th, 2014, 10:44 am
Icchan wrote:FellintoOblivion wrote:I never did middle to middle but doing front to front or back to back seem like shady ways of doing it since you're now fudging the actual measurements.
Measuring front to back actually gives you the same distance as center to center and is much more accurate.
What? Your statement is 100% false. If you measure movement front-to-back, you gain your bases width worth of movement. Bikes would move over 2 inches just by moving them 1 millimeter!