by Hypna » July 16th, 2014, 2:49 am
by Zac » July 16th, 2014, 3:06 am
ElectricPaladin wrote:Because it takes a lot of highly specialized terrain. Rooms and corridors, which are very expensive, as well as rarely seen on the shelves at FLGSs and clubs.
The solution is interior playmats. Add some scatter terrain - desks, chairs, boxes, beds, etc - and you're golden. They could easily be way cheaper than corridors. Heck, if I had the artist chops and any interest in going into business, I'd try to sell these myself.
by ElectricPaladin » July 16th, 2014, 3:35 am
Hypna wrote:The other dude? We'll have to wait and see.
by Todd » July 16th, 2014, 4:02 am
ElectricPaladin wrote:Why should all Infinity games take place on city blooks with tons of jersey barriers and parked cars or extremely cluttered woodland? Why is no one playing boarding actions on space ships and space stations, kidnapping important corporate figures from office buildings, infiltrating military bases for information, or assassination government officials in their mansions?
Because it takes a lot of highly specialized terrain. Rooms and corridors, which are very expensive, as well as rarely seen on the shelves at FLGSs and clubs.
The solution is interior playmats. Add some scatter terrain - desks, chairs, boxes, beds, etc - and you're golden. They could easily be way cheaper than corridors. Heck, if I had the artist chops and any interest in going into business, I'd try to sell these myself.
by ElectricPaladin » July 16th, 2014, 4:16 am
Todd wrote:For better or worse, the game is designed for the type of terrain we typically see...
by Guges » July 16th, 2014, 4:45 am
by IJW Wartrader » July 16th, 2014, 5:21 am
by ElectricPaladin » July 16th, 2014, 5:51 am
IJW Wartrader wrote:Boarding action tables work exceptionally well in Infinity, but players do need to know about it in advance.
by Todd » July 16th, 2014, 6:03 am
ElectricPaladin wrote:Todd wrote:For better or worse, the game is designed for the type of terrain we typically see...
Says who? Have you ever tried it?
I don't see anything in the rules that would hurt boarding actions, as long as you used the actual rules. Doors that need to be hacked open. Consoles that you can take control of in order to mess with the life support in other rooms. Zero-G areas. Asymmetrical scenarios and limitations on what you can take (and how they deploy) based on who is the defender and who is the attacker. The same can be true of any interior.
Perhaps this is a conversation for another thread, but I strongly reject the idea that there is anything about Infinity that renders it unsuited to interior corridor terrain. It's just that nobody plays it that way because none of us have got right stuff.
by Machinist » July 16th, 2014, 6:41 am
by Darnok » July 16th, 2014, 9:23 am
by IJW Wartrader » July 16th, 2014, 9:26 am
by Machinist » July 16th, 2014, 9:45 am
by IJW Wartrader » July 16th, 2014, 9:58 am
by Errhile » July 16th, 2014, 12:24 pm
by IJW Wartrader » July 16th, 2014, 12:28 pm
by Errhile » July 16th, 2014, 1:07 pm
by tinfish » July 16th, 2014, 1:19 pm
ElectricPaladin wrote:IJW Wartrader wrote:Boarding action tables work exceptionally well in Infinity, but players do need to know about it in advance.
Certainly. It's a variant game, if for no other reason than some skills wouldn't be useful at all.
by dlfleetw » July 16th, 2014, 2:09 pm
by Machinist » July 16th, 2014, 2:29 pm
IJW Wartrader wrote:As a minor aside, because CrazyKoalas can't be held back and don't impose a Dodge penalty they're pretty easy to clear out by sending up a sacrificial line infantry or Auxbot.
by IJW Wartrader » July 16th, 2014, 2:50 pm
by Claudius Sol » July 16th, 2014, 7:31 pm
by Alf O'Mega » July 16th, 2014, 7:51 pm
by ElectricPaladin » July 16th, 2014, 8:26 pm
by Machinist » July 16th, 2014, 8:46 pm
by smotku » July 17th, 2014, 2:14 am
by Darnok » July 17th, 2014, 8:52 am
by Yasbir » July 21st, 2014, 3:56 pm
by Redwulfe » July 21st, 2014, 4:53 pm