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Infinity Canberra Slow Grow 2014

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Infinity Canberra Slow Grow 2014

by nerm86 » March 10th, 2014, 11:14 pm

Canberra Infinity Slow Grow 2014
Sponsored and Supported by Defiant Gaming

Entry Fee: $30 Payable to Defiant Gaming during Round 1

Schedule:

Round 1 – Monday 31 March 2014 @ DGHQ
150pts (6xp Spec Ops)
Primary: Secure Ground - Frontline
Secondary: Classified Objectives and Spec Op

Round 2 – Monday 28 April 2014 @ DGHQ
200pts (8xp Spec Ops)
Primary: Common Mission)
Secondary: Classified Objectives and Spec Op

Round 3 – Monday 26 May 2014 @ DGHQ
200pts (8xp Spec Ops)
Primary: Common Mission
Secondary: Classified Objectives and Spec Op

Round 4 – Monday 23 June 2014 @ DGHQ
250pts (10xp Spec Ops)
Primary: Common Mission
Secondary: Classified Objectives and Spec Op

Round 5 – Monday 21 July 2014 @ DGHQ
250pts (10xp Spec Ops)
Primary: Common Mission
Secondary: Classified Objectives and Spec Ops

Slow Grow 2014 Big Bash – Saturday 16 August 2014 @ DGHQ
300/400pts (12xp Spec Ops) 3 Round Tournament


Official Nights
The Official Nights are the scheduled Slow Grow nights that will take place at DGHQ. The start time is 6pm and games must be concluded and packed up by 9pm. It will be up to each player to find an opponent and set up their own table. You can play as many games as you like within the allotted time. Games can be organised in advanced using the Infinity Canberra Facebook page. In general, try to avoid playing the same opponent on consecutive Official Nights.

Common Mission
Each of the Official Nights will have a Common Mission that all players must play at least once. The Common Missions will be made available before the Official Night so each player will get a chance to make a list that will be effective. Any points scored in this mission will go towards your overall slow grow score which will determine player rankings. There are no ‘do-overs’, you only get one chance to pay the Common Mission and have it count. Completing the Common Mission Objectives will give you Objective points. Objective points are accumulative from night to night and will determine your overall ranking.

Classified Objectives
Players will be able to draw their mission from a deck of cards. These missions are kept secret from your opponent. Completing them will give you Objective Points.

Spec Ops and Spec Ops Missions
Each force can include one Spec Ops figure using the rules from Campaign Paradiso. The available XP that can be spent on them will increase along with the size of the forces that you can field. Your Spec Ops can have different stats and equipment from night to night depending on what roll you want them to take on the battlefield.
On each night players will be able to draw cards from a deck in order to determine what their Spec Ops mission for the night is. Spec Op Points are received from completing the Spec Op mission. Spec Op Points will determine the rank and performance of your Spec Ops Character.

Catch Up Day
If for some reason you cannot make the official night then a Catch Up day will be arranged either at DGHQ or an alternative location. People who play in a Catch Up game are still eligible to be the Night winner. Players will need to let the Slow Grow organiser in advance if they are unable to attend the Official Night.

Round Winner
The round winner will be announced on the Infinity Canberra Facebook page when all players have had a chance to play the Common Mission. This maybe straight after the night or after catch up games have been played. The night winner will be determined by the outcome of the common mission for that round.

ITS Points
This slow grow will give ITS (Infinity Tournament System) points to all the entrants each Official Night. The ITS rankings track how you are performing against other players around the country and even around the world. For more information please check the official infinity webpage. http://www.infinitythegame.com/its/index.php

Painting
In order to consider a model fully painted it must be fully based and have at least three distinct colours on it. Items must be distinguishable from each other. Ie hair, clothes, bags, weapons etc. In order to be considered based the ground that the model is standing on must be flocked/sanded/scenic base and painted. Fully painted models are worth the following points:
• Model on a 25mm base: 1 Hobby Point
• Model on a 40mm base: 2 Hobby Points
• Large Models (TAGs, Dog Warriors/Cameronian, Su-Jian (both forms), Ajax): 3 Hobby Points
In order to claim the Hobby Point for a model at the end of the Slow Grow that model must have been used in at least one of your games. Each player that turns up to an Official Night with a fully painted force will receive +2 bonus Hobby Points.

Slow Grow 2014 Big Bash
The Grand Finale of the Slow Grow will be held as a 3 round tournament starting at 9am. Rounds 1 and 2 will be 300 points while round 3 with be a 400 point grande finale game. At the end of the tournament the total Hobby Points for each player will be calculated. Every player that enters the Slow Grow will get a chance to vote for the force that they feel is the best painted.

Cheating and Poor Sportsmanship
While playing Infinity is meant to a fun and casual experience, we have all invested a lot of time and money into this hobby which adds an element of seriousness to it. Cheating and consistently poor sportsmanship scores will not be tolerated. Any claims of cheating or complaints about poor sportsmanship should be brought to the Slow Grow organiser. If any player is found to be intentionally cheating or has repeated complaints against them then measures will be taken to rectify the situation. If an agreement cannot be reached then the offending party may be removed from the Slow Grow and forfeit any prizes that they are eligible for.

Prizes:
Apart from the Round prizes, all the prizes will be handed out at the end of the Tournament. We have plenty of prizes to go around so even if you aren’t coming first there may still be a prize for you!

If you have any questions please feel free to contact the Slow Grow Organiser Nim either here, on Facebook or by email puffn_fresh@hotmail.com
Last edited by nerm86 on March 14th, 2014, 2:26 am, edited 1 time in total.
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Re: Infinity Canberra Slow Grow 2014

by nerm86 » March 14th, 2014, 2:24 am

SLOW GROW ROUND 1 - 6pm 31 March 2014 at DGHQ

SECURE GROUND - FRONTLINE 150pts w/ 6xp spec ops
This area has been chosen by your superiors as an ideal location for a forward operating base. Unfortunately the enemy also has the same idea. Despite your small numbers you need to secure this area at all costs.

MISSION OBJECTIVES
MAIN OBJECTIVES
Dominate the nearest area to your Deployment Zone (1 Objective Point).
Dominate the central area (3 Objective Points).
Dominate the farthest area from your Deployment Zone (4 Objective Points).

CLASSIFIED
Each player has 2 Classified Objectives (1 Objective Point each).

DEPLOYMENT
Side A and Side B Both players will deploy on opposite sides of the game table, in an area 12 inches deep.

SCENARIO SPECIAL RULES
Game table size: 48 x 48 inches

DOMINATION AREAS
When the game is finished, but not before, 3 Domination Areas are marked out. These Domination Areas are 8 inches deep and as wide as the game table. Two of these Domination Areas are placed 4 inches from the central line of the game table, one on each side, and the third Domination Area will is a strip 4 inches wide in the central area of the table (See map below).

An area is considered Dominated by a player if he has more Army Points than the adversary inside the area. Only troops considered as being miniatures or Markers (Camouflage, Spawn-Embryo, Seed-Embryo…) count, as well as AI Beacons, Proxies and G: Servant Remotes. Those troops in Unconscious, Dead or Sepsitorized states will not be counted. Those Markers representing weapons or pieces of equipment (Like Mines or Deployable Repeaters), fake Holoechoes and any Marker that does not represent a trooper will not be considered either.

A troop, being a miniature or a Marker, will be considered inside a Domination Area if it has more than the half of its base inside that Domination Area.

Shasvastii
Troops possessing the Shasvastii Special Skill placed inside a Domination Area will always be counted while they are in Normal, Unconscious or Spawn-Embryo states.

Groups
Troop groups with one single Cost value for all of them (Antipode Assault Pack, Equipe Mirage, Zoe & Π-Well,
Carlota Kowalsky & Moriarty...) must all be placed inside the Domination Area to be counted.

NO QUARTER
In this scenario, Retreat! rules are not applied.

END OF THE MISSION
This scenario has a limited time frame, so it will automatically finish at the end of the third game turn.
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