by Guarda de Assalto » July 28th, 2014, 5:54 pm
by Claudius Sol » July 28th, 2014, 5:56 pm
by Todd » July 28th, 2014, 6:02 pm
by Guarda de Assalto » July 28th, 2014, 6:12 pm
by IJW Wartrader » July 28th, 2014, 6:21 pm
Guarda de Assalto wrote:I'll sorta miss guys failing their climb rolls and breaking their necks...
by macfergusson » July 28th, 2014, 6:24 pm
IJW Wartrader wrote:Guarda de Assalto wrote:I'll sorta miss guys failing their climb rolls and breaking their necks...
Icestorm has some rules for ladders. We still have no information about what changes there are to the actual Climb skill.
by Willowran » July 28th, 2014, 6:28 pm
macfergusson wrote:IJW Wartrader wrote:Guarda de Assalto wrote:I'll sorta miss guys failing their climb rolls and breaking their necks...
Icestorm has some rules for ladders. We still have no information about what changes there are to the actual Climb skill.
Other than quoting Carlos in the Beast of War video that was posted today, you mean?
by IJW Wartrader » July 28th, 2014, 6:28 pm
by macfergusson » July 28th, 2014, 6:32 pm
by Todd » July 28th, 2014, 6:37 pm
Guarda de Assalto wrote:We are talking about a corner case where a model is on a roof/ ledge with no parapet (hence no jump skill, you could just walk off) and is receiving fire from a model that would still see him if he goes prone. Unless you can't just "walk"off a ledge and it has to be a jump?
I've only seen it happen once, and maybe it as played wrong but damn if it wasn't funny!
by Todd » July 28th, 2014, 6:39 pm
by macfergusson » July 28th, 2014, 6:47 pm
Todd wrote:Climbing into view of enemy models is going to be rough now. Then again, that's assuming we were even allowed to climb/shoot in the first place (not sure if that was ever intentional as the skills are technically simultaneous).
by ElectricPaladin » July 28th, 2014, 7:09 pm
by IJW Wartrader » July 28th, 2014, 7:13 pm
by macfergusson » July 28th, 2014, 7:14 pm
ElectricPaladin wrote:Can anyone spoil the grenzer's profile?
by Mistake Not » July 28th, 2014, 7:20 pm
by MARC C » July 28th, 2014, 7:50 pm
by macfergusson » July 28th, 2014, 7:55 pm
MARC C wrote:Deployment seems to be simplified ? If you win the WIP roll you get to deploy first and go first?
by MARC C » July 28th, 2014, 7:56 pm
macfergusson wrote:MARC C wrote:Deployment seems to be simplified ? If you win the WIP roll you get to deploy first and go first?
I got the impression that was for the sake of the simple game, not necessarily a rule change. You'll note nowhere was it determined who is on which side.
by solkan » July 28th, 2014, 8:41 pm
macfergusson wrote:Todd wrote:Climbing into view of enemy models is going to be rough now. Then again, that's assuming we were even allowed to climb/shoot in the first place (not sure if that was ever intentional as the skills are technically simultaneous).
By my understanding, previously it was always Jump or Climb, then shoot from where the movement starts or ends. Super Jump or Climbing Plus allowed shots to be fired during the skill as well (mid-air or mid-climb).
With Climb being a long skill now, Climbing Plus is probably the only way to F2F any AROs while Climbing.
If the new rule about ladders and stairs is official, it sounds like it is making those spots effectively equivalent to Climbing Plus. Makes sense to me, that is how we were already house-ruling it in our local group.
by Barakiel » July 28th, 2014, 8:45 pm
jake wrote:Honestly, while the box is absolutely fantastic and a very well put together it isn't the font of info on N3 that I was hoping for. Which isn't surprising, I guess. I'd very much recommend it though. The models are beautiful and the terrain and components are well put together. It's especially great for new players. A really nice way to learn the game. However, experienced players won't get much out of the quick start rules and included missions (other than some fun fluff and art).
by ToadChild » July 28th, 2014, 8:46 pm
by macfergusson » July 28th, 2014, 8:48 pm
Climb without a ladder present is a long skill. This is the spoiler--no more death by climbing.
Climbing on a ladder was just normal movement. Even if it's not the official N3 rule, having that rule in the quick start rules is going to make it a very common house rule.
Notice in the demo video today both players used a move-move or move-dodge to go up the buildings.
by Barakiel » July 28th, 2014, 9:00 pm
ToadChild wrote:Is "Assault" is a rule that the Father-Knight has? Furthermore, is it in place of any existing known CC rules (Martial Arts, Berserk, etc)?
by chaos11 » July 28th, 2014, 9:06 pm
Barakiel wrote:...while troops with Climbing Plus will still have a fantastic, dynamic rule edge over their less agile counterparts.
by Claudius Sol » July 28th, 2014, 9:08 pm
chaos11 wrote:Barakiel wrote:...while troops with Climbing Plus will still have a fantastic, dynamic rule edge over their less agile counterparts.
What does climbing plus do over normal climbing? I thought climbing plus was just you didn't have to roll and counted it as your normal move, which it sounds like everyone does now.
by Harlekin » July 28th, 2014, 9:09 pm
chaos11 wrote:What does climbing plus do over normal climbing? I thought climbing plus was just you didn't have to roll and counted it as your normal move, which it sounds like everyone does now.
by macfergusson » July 28th, 2014, 9:10 pm
chaos11 wrote:Barakiel wrote:...while troops with Climbing Plus will still have a fantastic, dynamic rule edge over their less agile counterparts.
What does climbing plus do over normal climbing? I thought climbing plus was just you didn't have to roll and counted it as your normal move, which it sounds like everyone does now.
by Barakiel » July 28th, 2014, 9:16 pm
by ElectricPaladin » July 28th, 2014, 9:18 pm