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Operation Icestorm

What's coming next for Infinity? If you've got any news or juicy rumours, share them here!
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Re: Operation Icestorm

by Lampyridae » July 28th, 2014, 8:21 am

ToadChild wrote:
jake wrote:
Barakiel wrote:Once pleasant bit of data that's confirmed in in O:I, besides changes to heavy infantry movement speed, is that MULTI Rifle loadouts appear to be getting a significant point cost decrease.


Maybe kind of? The Mobile Brigada drops from 43 points to 39, but the Orc stays at 40. So one of them got a price decrease, but it's not clear if that was due to the Multi Rifle. It could be that the units got a price increase to account for teh better MOV, and than a price decrease for the Multi Rifle. or it could be that the MOV buff doesn't come with a point cost, With Multi Sniper rifles now costing 7 less points it wouldn't surprise me to see Multi Rifles also get cheaper, but It's really hard to tell what's going on just based on O:I.

It is weird to me that the Mobile Brigada got a price decrease but the Orc didn't. The Orc has +1 BS, but the MB has +1 WIL, V:Bravery and a LFT. I wouldn't expect it to end up cheaper.


Did I miss someone posting the full stats from O:I? I agree that the Brigada has enough extra goodies that I would not expect it to be cheaper.

Re: point cost for BS stat - how do the Fusiliers and Alguacils stack up? They used to both be 10, despite the Fusiliers' superior BS.


It appears that BS just costs more on an HI. MR will probably stay the same but cost far, far less.

A lot of the predicted and hoped-for changes are manifesting themselves. I think Martial Arts will be scrapped entirely in favour of specific CC skills, improved CCW innate power and bulk CC stat increases.

More questions than answers, it seems.
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Re: Operation Icestorm

by ToadChild » July 28th, 2014, 8:22 am

Errhile wrote:Superior BS, yes, but inferior WIP (Fusilier's 12 vs Algulacile's 13). I always though it to be point-by-point trade.


Right, but someone in this thread suggested that the Orc was paying more points for its BS than the Brigada payed for its WIP + Courage + LFT. So I was curious if the Alguacil and Fusilier costs still matched.
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Re: Operation Icestorm

by chaos11 » July 28th, 2014, 8:57 am

Pre order day :D
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Re: Operation Icestorm

by Koni » July 28th, 2014, 10:55 am

Operation:Icestorm now available for pre-order at CB online store!

http://infinitythegame.com/store/index.php
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Operation Icestorm

by CoveredInFish » July 28th, 2014, 10:55 am

And its ordered.
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Re: Operation Icestorm

by chromedog » July 28th, 2014, 12:03 pm

Surprise, surprise, O:I goes on pre-order at the official site and it crashes (again).

I seriously hope that DS doesn't have the monthly fanatic peat f5 DDOS attack issues ...
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Re: Operation Icestorm

by Guarda de Assalto » July 28th, 2014, 12:23 pm

Heavy is the head that wears the crown.
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Re: Operation Icestorm

by ElectricPaladin » July 28th, 2014, 1:05 pm

SO glad my FLGS can reliably pre-order these sorts of things…
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Re: Operation Icestorm

by Kinsman » July 28th, 2014, 2:06 pm

Ordered.

The store was fine for me. No crashes.
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Re: Operation Icestorm

by daktanis » July 28th, 2014, 2:23 pm

Argh debating between *trying* to pre-order from FLGS or pay that big shipping cost to get the gencon pack to the US.

-dak
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Re: Operation Icestorm

by Levitas » July 28th, 2014, 3:12 pm

Ordered! $107 at warstore with shipping. Nice!
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Re: Operation Icestorm

by chaos11 » July 28th, 2014, 3:16 pm

daktanis wrote:Argh debating between *trying* to pre-order from FLGS or pay that big shipping cost to get the gencon pack to the US.

-dak


Why 'trying'?
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Re: Operation Icestorm

by NeonPhoenix » July 28th, 2014, 3:58 pm

Okay is this true?!?

"Operation: Icestorm" is a product limited to 5000 copies? or 500 copies to gain the extra miniature CSU?
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Re: Operation Icestorm

by daktanis » July 28th, 2014, 4:05 pm

chaos11 wrote:
daktanis wrote:Argh debating between *trying* to pre-order from FLGS or pay that big shipping cost to get the gencon pack to the US.

-dak


Why 'trying'?


Sometimes you never know on pre-orders with them.
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Re: Operation Icestorm

by Claudius Sol » July 28th, 2014, 4:08 pm

NeonPhoenix wrote:Okay is this true?!?

"Operation: Icestorm" is a product limited to 5000 copies? or 500 copies to gain the extra miniature CSU?


First 5000 copies will have the CSU. After that, no CSU.
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Re: Operation Icestorm

by chaos11 » July 28th, 2014, 4:09 pm

NeonPhoenix wrote:Okay is this true?!?

"Operation: Icestorm" is a product limited to 5000 copies? or 500 copies to gain the extra miniature CSU?


There's only 5000 being made. But apparantly Carlos told someone that if they run out they'll consider what to do then. Any preordered will have the CSU.
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Re: Operation Icestorm

by macfergusson » July 28th, 2014, 4:11 pm

Operation: Icestorm Mission 1 Demo Game: http://youtu.be/RMqM3P0Md3Q

Noted changes from 2nd ed:

Measuring is now edge to edge.

Guts movement restrictions may have been loosened?

Climb is now a long skill, no rolls needed.

ARO Dodge movement is a flat 2", regardless of the troop's MOV stat. New skill kinematics adds to the amount of a movement in ARO.
Last edited by macfergusson on July 28th, 2014, 4:21 pm, edited 1 time in total.
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Re: Operation Icestorm

by Willowran » July 28th, 2014, 4:12 pm

Just out of curiosity, where are people finding the unit costs for the O:I units? Someone for example mentioned a cheapened Brigada, and a 7 (7!) point cost reduction to the MSR?
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Re: Operation Icestorm

by Todd » July 28th, 2014, 4:16 pm

Unclear if changes or errors in the BoW mission 1 video (these were not specified as changes):
- Guts movement can be towards the enemy (possibly Bostria just missed correcting this).
- Guts movement must be full available value, not just enough to achieve better cover (different than the current english version where we're allowed move "up to" a certain amount, but it's possible that it was always meant to be the full distance in Spanish).

Also, it looks like we may have actual rules for moving with ladders (uses normal move skill/full value, no mention of being compatible with other skills or not). At the very least it gives us an idea how CB plays them.
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Re: Operation Icestorm

by Claudius Sol » July 28th, 2014, 4:56 pm

Did anyone else notice that Bostria mentioned this:
Climbing is a full order with no roll needed.

Then during the order they guy climbed up the building, Warren got LoF to the model and they did a FtF roll with shooting?
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Re: Operation Icestorm

by macfergusson » July 28th, 2014, 4:58 pm

Claudius Sol wrote:Did anyone else notice that Bostria mentioned this:
Climbing is a full order with no roll needed.

Then during the order they guy climbed up the building, Warren got LoF to the model and they did a FtF roll with shooting?


He didn't need to climb. There were stairs/ladder printed on the building, and Carlos stated that works as normal movement.
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Re: Operation Icestorm

by Todd » July 28th, 2014, 4:58 pm

Claudius Sol wrote:Did anyone else notice that Bostria mentioned this:
Climbing is a full order with no roll needed.

Then during the order they guy climbed up the building, Warren got LoF to the model and they did a FtF roll with shooting?


Bostria mentions that movement on ladders is a normal move skill (full value). Not sure if this will be in the rules, but I hope so.
Last edited by Todd on July 28th, 2014, 5:17 pm, edited 1 time in total.
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Re: Operation Icestorm

by Claudius Sol » July 28th, 2014, 5:15 pm

Ah, OK. Missed that bit. Thanks, guys.

That's interesting,though. Now that there are rules in place for ladders, a lot of terrain options open up.

I wonder how walking over various scatter terrain is going to work...
Will it be a simple movement over anything that's smaller than the model? Will there be a tic mark on the Silhouettes that determines what you can just walk over before requiring a climb? Hmm...
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Re: Operation Icestorm

by Yasbir » July 28th, 2014, 5:23 pm

Well, there was at least two mistakes in that video, climbing is not one of the rules you can see in the mission ( but work as he said with other details added), guts is other that is not in the QSR , and no can´t be towards the enemy that shot your troop and yes, is like now, you move up to 2 inches /5cm to cover.
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Re: Operation Icestorm

by IJW Wartrader » July 28th, 2014, 5:24 pm

My Icestorm is currently locked away in the suitcase but I don't remember seeing anything about Guts rolls in it so I wouldn't put any weight into that bit of the video.
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Re: Operation Icestorm

by jake » July 28th, 2014, 5:24 pm

Willowran wrote:Just out of curiosity, where are people finding the unit costs for the O:I units? Someone for example mentioned a cheapened Brigada, and a 7 (7!) point cost reduction to the MSR?


I mentioned this earlier thinking it had already been seen in the early BoW video (which I didn't watch). I didn't mean to leak anything, but since I accidentally did I'll go ahead and confirm it (to avoid confusion). The Nisse with MSR is listed as 7 points cheaper than the current version (but otherwise unchanged). The Grenzer is similarly costed. Additionally, the Mobile Brigada is 39 points (with no changes except for the increase in MOV), while the Orc stays at 40 (also with no changes).
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Re: Operation Icestorm

by macfergusson » July 28th, 2014, 5:25 pm

Claudius Sol wrote:Ah, OK. Missed that bit. Thanks, guys.

That's interesting,though. Now that there are rules in place for ladders, a lot of terrain options open up.

I wonder how walking over various scatter terrain is going to work...
Will it be a simple movement over anything that's smaller than the model? Will there be a tic mark on the Silhouettes that determines what you can just walk over before requiring a climb? Hmm...


It was previously defined as ignorable if the obstacle was no more than waist-high. I would not be surprised if that remained the same.
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Re: Operation Icestorm

by Guges » July 28th, 2014, 5:41 pm

If climbing has really changed, I think that is a very good thing for the game. As much as it is good to stick to realism, making climbing easier will make the game more dynamic and allow for more creative uses of terrain. I also like how it keeps climbing plus a great skill to have while making it less of a hindrance to game play for other models. Nicely done.
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Re: Operation Icestorm

by Willowran » July 28th, 2014, 5:43 pm

jake wrote:
Willowran wrote:Just out of curiosity, where are people finding the unit costs for the O:I units? Someone for example mentioned a cheapened Brigada, and a 7 (7!) point cost reduction to the MSR?


I mentioned this earlier thinking it had already been seen in the early BoW video (which I didn't watch). I didn't mean to leak anything, but since I accidentally did I'll go ahead and confirm it (to avoid confusion). The Nisse with MSR is listed as 7 points cheaper than the current version (but otherwise unchanged). The Grenzer is similarly costed. Additionally, the Mobile Brigada is 39 points (with no changes except for the increase in MOV), while the Orc stays at 40 (also with no changes).


This is bloody fantastic. Any ideas when the rules will be officially implemented? I mean, will we see a couple updated profiles before N3 actually comes out? If new players learn with new rules, it may create a disconnect if they ever try ITS before N3?
(AKA i want cheaper snipers NOW goddammit).
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Re: Operation Icestorm

by jake » July 28th, 2014, 5:53 pm

Willowran wrote:
jake wrote:
Willowran wrote:Just out of curiosity, where are people finding the unit costs for the O:I units? Someone for example mentioned a cheapened Brigada, and a 7 (7!) point cost reduction to the MSR?


I mentioned this earlier thinking it had already been seen in the early BoW video (which I didn't watch). I didn't mean to leak anything, but since I accidentally did I'll go ahead and confirm it (to avoid confusion). The Nisse with MSR is listed as 7 points cheaper than the current version (but otherwise unchanged). The Grenzer is similarly costed. Additionally, the Mobile Brigada is 39 points (with no changes except for the increase in MOV), while the Orc stays at 40 (also with no changes).


This is bloody fantastic. Any ideas when the rules will be officially implemented? I mean, will we see a couple updated profiles before N3 actually comes out? If new players learn with new rules, it may create a disconnect if they ever try ITS before N3?
(AKA i want cheaper snipers NOW goddammit).


I have no idea about future stuff. I just lucked into an O:I box early. O:I highlights a few rules changes and contains profiles for the units included in the box, allowing you to use them outside the O:I missions (the units are slightly modified for teh missions. For example, everyone uses combi rifles, except for the two snipers). A few of the included profiles have small changes from their current versions.

Honestly, while the box is absolutely fantastic and a very well put together it isn't the font of info on N3 that I was hoping for. Which isn't surprising, I guess. I'd very much recommend it though. The models are beautiful and the terrain and components are well put together. It's especially great for new players. A really nice way to learn the game. However, experienced players won't get much out of the quick start rules and included missions (other than some fun fluff and art).
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