http://www.xenonauts.com/
xenonauts is xcom re-classicfied as i call it. now, how is it like infinity you ask?
1 reaction fire(assuming you lave tus for it)
2 fireteam scale combat (starts at max 8, but you can mod it to 16)
3 cover matters, there is a block chance for firing through stuff(including team members)
4 you can move your guys in buildings(which can have multiple levels)
5 turn based
6 destructible terrain (doesnt usually factor into infinity, but the rules are there)
now, i play to try to mod xenonauts into a more infinity-esque system featuring nomads as the playable faction. or all human factions if i can get an art team together and can also make *training required" weapons and armour. the campaign map is modable (geoscape), so i play to mod that into the paradiso map. the xenonauts will become nomads, and im going to try to add tags as vehicles.
the reason im posting here is that i am hoping a few of you will want to help, in either the art or programming part.
there is no multiplayer right now, nor planned to be, so ill have to talk to the devs and see if i can get code access. but as for most of the rest its bared in .xmls
