by Hero of Man » February 8th, 2014, 3:36 am
by VisOne » February 8th, 2014, 5:24 am
by chromedog » February 8th, 2014, 6:55 am
by Arachas » February 8th, 2014, 10:43 am
by Hero of Man » February 8th, 2014, 6:35 pm
by MARC C » February 8th, 2014, 7:28 pm
by Section9 » February 9th, 2014, 9:11 am
by MARC C » February 9th, 2014, 1:29 pm
Hero of Man wrote:Arachas: Batman looks Radical, not sure If I want to upscale though. More Tactical Depth is actually a negative to me, as I'm really tired of learning difficult rulesets. Infinity has a special place in my heart by being just deep enough, but still intuitive enough for no game to take longer than an hour at my house, even if its just beginners re-checking how hacking works.
by Arachas » February 9th, 2014, 4:19 pm
by Section9 » February 9th, 2014, 8:29 pm
Arachas wrote:@Section 9: How would you compare Battlegroup Kursk/Overlord/Fall of the Reich vs Flames of War? I hear FoW is supposed to be 40k-like, which I'm sure I would dislike.
by Arachas » February 10th, 2014, 10:38 am
by sonicReducer » February 10th, 2014, 1:28 pm
by Section9 » February 10th, 2014, 7:12 pm
Arachas wrote:Cool, thanks for that.
So, which do you prefer?
by kidterminal » February 10th, 2014, 7:59 pm
by chromedog » February 11th, 2014, 9:55 am
by sonicReducer » February 11th, 2014, 11:21 am
by Hero of Man » February 11th, 2014, 6:28 pm
by Section9 » February 11th, 2014, 7:45 pm
sonicReducer wrote:How does Tomorrow's War play? Sounds interesting. Is it squad skirmish or larger, like platoon size?
by Hero of Man » February 11th, 2014, 8:44 pm
by Twelvecarpileup » February 12th, 2014, 12:58 am
by Section9 » February 12th, 2014, 3:17 am
Hero of Man wrote:Oh man, event cards sounds RADICAL.
by VisOne » February 12th, 2014, 8:59 am
by Lampyridae » February 12th, 2014, 9:47 am
by sonicReducer » February 12th, 2014, 11:24 am
Section9 wrote:Tomorrow's War uses ...
by Section9 » February 12th, 2014, 6:39 pm
sonicReducer wrote:Section9 wrote:Tomorrow's War uses ...
Sounds pretty interesting. Might be a future 15mm project.
Do you ever find you get mixed up with all the different dice, I can see myself getting frustrated rolling D8s instead of D10s by mistake. Sounds like a great ruleset though. I would like some more sci-fi in my rule rotation
by Hero of Man » February 12th, 2014, 7:01 pm
Section9 wrote:Hero of Man wrote:Oh man, event cards sounds RADICAL.
Yeah, you think crits mess with a theoretically predictable game?
Event cards can chuck game balance out the window entirely.
Imagine a PanO force suddenly without their tactical Grid. Completely alone, with no-one watching their back except at the face-to-face level.
Or maybe even something as simple as a dust storm blowing through. Or a Monsoon. All of a sudden, you can't see beyond 50 FEET.
by kidterminal » February 13th, 2014, 2:00 am
by Section9 » February 13th, 2014, 8:17 pm
kidterminal wrote:So how many people here are playing Tomorrow's War and what scale are you playing it in?
Hero of Man wrote:Section9 wrote:Hero of Man wrote:Oh man, event cards sounds RADICAL.
Yeah, you think crits mess with a theoretically predictable game?
Event cards can chuck game balance out the window entirely.
Imagine a PanO force suddenly without their tactical Grid. Completely alone, with no-one watching their back except at the face-to-face level.
Or maybe even something as simple as a dust storm blowing through. Or a Monsoon. All of a sudden, you can't see beyond 50 FEET.
We need to work on something like this for Infinity.
by chromedog » March 4th, 2014, 6:36 am
by VisOne » March 4th, 2014, 8:14 am