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MULTI Weapons in N3

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MULTI Weapons in N3

by Chris » October 26th, 2014, 10:25 pm

Hi there guys,

following the BoW videos, I am more and more pumped for N3 - One of
The things that I really liked was the new MULTI weapons, now firing a full burst of
3 of either shock or AP or a single shot of DA. I think this really helps to make those weapons
more flexible and useful - even if there should probably be a little bit of points reduction, too :-). It also helps to make Ariadnas T2 weapons stand out on their own!

However, having watched the Battle report at the end, I wonder if there hasn't been a midunderstanding with the Multi-Sniper rifle. In the chart, it says that it can fire a burst of 2 with DA Ammo - but that would be weird, considering the rifle is specifically set to burst 1. I am also not sure if they used the burst 1 in the battle report, without even noticing it.

What is your take on this ?

Greetings
Chris
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Re: MULTI Weapons in N3

by IJW Wartrader » October 26th, 2014, 11:21 pm

It's only MULTI Rifles that are B1 with DA ammo. MULTI Sniper Rifles appear to be staying the same as in second edition in terms of ammo.
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Re: MULTI Weapons in N3

by Hypna » October 28th, 2014, 3:55 pm

But can the DA be used in ARO? If not, it will probably remain ignored.
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Re: MULTI Weapons in N3

by Errhile » October 28th, 2014, 4:14 pm

Apparently you can use any ammo type in ARO.
Whether there will be Integrated ammunition (i.e. like AP+EX in the old rules) that couldn't be used in ARO, remains to be seen.

Though I personally doubt it, I've never seen anyone using it...
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Re: MULTI Weapons in N3

by Section9 » October 28th, 2014, 6:44 pm

Errhile wrote:Apparently you can use any ammo type in ARO.
Whether there will be Integrated ammunition (i.e. like AP+EX in the old rules) that couldn't be used in ARO, remains to be seen.

Though I personally doubt it, I've never seen anyone using it...

While it's an awesome concept, the burst penalty was a killer in game. maybe if Integrated ammo was B2 it'd be worth it, but not B1 and unusable in ARO.

I'm oddly tempted to make an underbarrel launcher on my Guijia for an AP+EXP round when I strip the paint, lengthen their arms and legs and add the HFT/HGL as off-hand weapons. Decided I'd rather strip them than paint over, and as long as I'm doing that, I was able to ninja some Privateer Press bits that look good for arm-mounted weapons.
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Re: MULTI Weapons in N3

by Hypna » November 5th, 2014, 3:46 am

Errhile wrote:Apparently you can use any ammo type in ARO.
Whether there will be Integrated ammunition (i.e. like AP+EX in the old rules) that couldn't be used in ARO, remains to be seen.

Though I personally doubt it, I've never seen anyone using it...


Yes... Integrated is what I was thinking of. I've been away for too long.
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Re: MULTI Weapons in N3

by Errhile » November 26th, 2014, 2:33 pm

Please let me hijack the thread - do we have any ideas on how E/Maulers are intended to work in N3?

They are very expensive (3-5pts more expensive than AP Mines) in 2ed, and yet rather ineffective due to lack of Camo and circular template-only effect.
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Re: MULTI Weapons in N3

by Claudius Sol » November 26th, 2014, 3:52 pm

Didn't E/Maulers go through walls in N2?

I could see it doing something similar in N3, but following the other "direct template" rules in that you can dodge something you can't see the origin of at a -3 PH. Of course, applying the E/M effect will isolate that model, making E/Maulers potentially very powerful if they retain the ability to affect enemy models through terrain.
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Re: MULTI Weapons in N3

by Stiopa » November 26th, 2014, 5:27 pm

I'd like to see E/Mitters reworked a bit in N3, right now they are occasionally useful in ARO and that's it. Even making them B2 would make them see some action in active turn.
I'm not saying there should be a capital punishment for stupidity, but shouldn't we just take the warning labels off everything and let the problem deal with itself?
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Re: MULTI Weapons in N3

by Errhile » November 26th, 2014, 7:03 pm

Claudius Sol wrote:Didn't E/Maulers go through walls in N2?


They did.
Which is of little consequence, if you are limited to the round template range centered on the E/Mauler. Which means - 6cm (2,4") from the center of the E/Mauler marker.
Essentially, they worked only through a single, thin wall. And only if you managed to get out from under the template (as it couldn't activate if there was a friendly model in range - "no attacking of any friendly models permitted"). Using this stuff in the open was downright suicidal - spend at least 1 Short Movement Skill to get into range, spend 1 Attack Short Skill (Deploy an E/Mauler), spend another Short Movement Skill to get from under the template, hope you aren't killed in ARO.

Okay, with your next Order the target will be, hopefully, affected by an E/M Damage 13 buzz.
If you did it safe, the target gets extra BTS bonus for total cover, making the effect anywhere from 50/50 in case of Light Infantry with BTS 0, to nigh-impossible with TAGs having BTS -9. And don't even start about Avatar (BTS -10). And you still had to spend at least 2 Orders to get in, plant it, and get out from under the template...
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Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: MULTI Weapons in N3

by Icchan » November 27th, 2014, 12:43 am

Hopefully in N3 the template won't grant cover and being E/M it'll halve BTS. Still worse than a mine I think.
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Re: MULTI Weapons in N3

by Section9 » November 27th, 2014, 6:34 am

Actually, I hope the E/Mauler gets the template choice like ordinary mines do, just doing EM or EM2 damage to a Circular or Large Teardrop template (dodge at -6 because template).
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Re: MULTI Weapons in N3

by Errhile » November 27th, 2014, 8:03 am

Section9, if I got Bostria right (the BoW vid on N3 rules, the part on templates) the Direct Templates in N3 do not enforce a -6 to Dodge. Though they do ignore Partial Cover.

The uniqe ablity of EM Templates in 2ed was to affect targets in Total Cover, though with -3 BTS bonus.
They say there will be Heaven and the Fount of Kausar,
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Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


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