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Operation Icestorm

What's coming next for Infinity? If you've got any news or juicy rumours, share them here!
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Re: Operation Icestorm

by MarcoSkoll » August 1st, 2014, 1:47 pm

That might be flawed by some units belonging to more than one sectorial.
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Re: Operation Icestorm

by McNamara » August 1st, 2014, 1:48 pm

mhh. You'r right. But why place does empty points there than? :?
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Re: Operation Icestorm

by Tox » August 1st, 2014, 2:05 pm

One for Cube/No Cube (empty)
One for Regular/Irregular
One for Impetuos/Frenzy/Empty
One for Linkable
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Re: Operation Icestorm

by Berjiz » August 1st, 2014, 2:50 pm

Tox wrote:One for Cube/No Cube (empty)
One for Regular/Irregular
One for Impetuos/Frenzy/Empty
One for Linkable


One for courage would awesome, it would simplify a lot of rules.
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Re: Operation Icestorm

by macfergusson » August 1st, 2014, 6:22 pm

New rule from Bostria in the BoW video today:

Short Skill "Inaction", looks like a "do nothing" short skill designed to provoke AROs without giving an indication of what you are planning to do with the second half of your order. Fake out AROs to end up with Normal Rolls on the Short Skill you care about?
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Re: Operation Icestorm

by IJW Wartrader » August 1st, 2014, 6:52 pm

Otherwise known as the 'I move 1mm that way and back' shuffle. :)
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Re: Operation Icestorm

by macfergusson » August 1st, 2014, 6:53 pm

IJW Wartrader wrote:Otherwise known as the 'I move 1mm that way and back' shuffle. :)


But it has a name now! Like, all official and stuff!
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Re: Operation Icestorm

by Willowran » August 1st, 2014, 6:54 pm

I dunno if anyone has covered this yet, but what does the "S" stat mean at the end of the new stat lines? IE: Two wounds, and two "S"?
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Re: Operation Icestorm

by macfergusson » August 1st, 2014, 6:59 pm

Willowran wrote:I dunno if anyone has covered this yet, but what does the "S" stat mean at the end of the new stat lines? IE: Two wounds, and two "S"?


"Size" or "Silhouette"

As in which template to use for checking LoF.
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Re: Operation Icestorm

by Claudius Sol » August 1st, 2014, 7:51 pm

So... Anyone notice that new classification for the Mobile Brigada and ORC?

IP

Any ideas on what it stands for?
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Re: Operation Icestorm

by macfergusson » August 1st, 2014, 7:55 pm

Claudius Sol wrote:So... Anyone notice that new classification for the Mobile Brigada and ORC?

IP

Any ideas on what it stands for?


HI in spanish?
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Re: Operation Icestorm

by Ursun » August 1st, 2014, 7:55 pm

yep, infanteria pesada IP = ehavy infantery
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Re: Operation Icestorm

by Claudius Sol » August 1st, 2014, 7:58 pm

So why is the Reverend Healer labeled as HI? The Grenzer is MI and the Alguaciles are labeled as LI.

Wasn't there supposed to be a new troop type in N3?
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Re: Operation Icestorm

by Ursun » August 1st, 2014, 8:00 pm

That´s just a labeling mistake, Cb seems to be so focused on bringing N3 to a top notch, clear as possible, mistake free ruleset that they messed up OI a little bit :D
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Re: Operation Icestorm

by CoxJul » August 1st, 2014, 9:13 pm

Combat Jump n3 explained by Carlos (CB) at 16:00 in latest BoW video - along with Loss of Lieutenant, new Visor levels (vs Camo) & Aggresive Infiltration
http://www.beastsofwar.com/infinity/3rd ... -revealed/
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Re: Operation Icestorm

by EmraldArcher » August 2nd, 2014, 10:20 am

I've a question for anyone who watched Carlos and Killian play the 5th mission from the O:I book.

Carlos had a troop (ORC maybe?) behind the objective building and, 2 or 3 times, moved him to the corner, shot at Killian's models and then moved back with one order. How did he manage this?

Wouldn't it be: Short order move to corner>short order fire at sniper>end of order? It seems he somehow went: Short order move to corner>short order fire at sniper>somehow move again>end of order.

What am I missing?
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Re: Operation Icestorm

by Icchan » August 2nd, 2014, 10:23 am

EmraldArcher wrote:I've a question for anyone who watched Carlos and Killian play the 5th mission from the O:I book.

Carlos had a troop (ORC maybe?) behind the objective building and, 2 or 3 times, moved him to the corner, shot at Killian's models and then moved back with one order. How did he manage this?

Wouldn't it be: Short order move to corner>short order fire at sniper>end of order? It seems he somehow went: Short order move to corner>short order fire at sniper>somehow move again>end of order.

What am I missing?


He moved back and forth with his first move short skill, then with the second ballistic short skill he declared that the shot happens when he's at the corner. Everything within an order happens simultaneously, which makes that possible. You can always choose the point in movement where your other short skill occurs.
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Re: Operation Icestorm

by EmraldArcher » August 2nd, 2014, 10:34 am

Icchan wrote:
EmraldArcher wrote:I've a question for anyone who watched Carlos and Killian play the 5th mission from the O:I book.

Carlos had a troop (ORC maybe?) behind the objective building and, 2 or 3 times, moved him to the corner, shot at Killian's models and then moved back with one order. How did he manage this?

Wouldn't it be: Short order move to corner>short order fire at sniper>end of order? It seems he somehow went: Short order move to corner>short order fire at sniper>somehow move again>end of order.

What am I missing?


He moved back and forth with his first move short skill, then with the second ballistic short skill he declared that the shot happens when he's at the corner. Everything within an order happens simultaneously, which makes that possible. You can always choose the point in movement where your other short skill occurs.


So even though you announce them as two separate actions, if the second is a ranged attack, it can happen at any point during the movement of the first skill? Cool, thanks.
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Re: Operation Icestorm

by IJW Wartrader » August 2nd, 2014, 11:49 am

Yes, that's it exactly.
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Re: Operation Icestorm

by Willowran » August 2nd, 2014, 12:45 pm

Just a clarification, as an extension of that, if at any point during a movement your opponent does not have cover, i'm assuming you can shoot accordingly?
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Re: Operation Icestorm

by chaos11 » August 2nd, 2014, 12:55 pm

Willowran wrote:Just a clarification, as an extension of that, if at any point during a movement your opponent does not have cover, i'm assuming you can shoot accordingly?


I think so? From what was said in the O:I 'Alguaciles vs Fusiliers' video.
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Re: Operation Icestorm

by IJW Wartrader » August 2nd, 2014, 1:12 pm

Yes. The active turn can shoot from any point along their movement but they can also [bi]be shot[/i] at any point.
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Re: Operation Icestorm

by Redwulfe » August 2nd, 2014, 2:18 pm

Another way the move to corner shoot move away scenario can happen is if you take an impact you can intentionally fail your guts check to move back. I prefer to use actual movement to peek/shoot around corners though as you can't guarantee the impact to give you the guts check and the impact could kill you.

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Re: Operation Icestorm

by Claudius Sol » August 2nd, 2014, 4:26 pm

Redwulfe wrote:Another way the move to corner shoot move away scenario can happen is if you take an impact you can intentionally fail your guts check to move back. I prefer to use actual movement to peek/shoot around corners though as you can't guarantee the impact to give you the guts check and the impact could kill you.

Red


Wouldn't this also rely on you losing the FtF?

The way I see it, no point in risking that particular maneuver if you have the distance available in your regular move.


Also, side note: you can shoot at any point of your travel unless you used the skill jump or climb. Special exceptions for if you have the advanced skill for the respective skills.
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Re: Operation Icestorm

by Lampyridae » August 2nd, 2014, 7:46 pm

New BoW video up. Very little of consequence except an allusion that Hacking will have a lot more functions. Killian also mentions Jotum B(T)S of 12?
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Re: Operation Icestorm

by IJW Wartrader » August 2nd, 2014, 7:49 pm

BTS9 according to the Icestorm booklet.
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Re: Operation Icestorm

by Errhile » August 3rd, 2014, 2:54 pm

My guts feeling was he was talking about across-the-board PanO having Ballistic Skill of 12 at least, making it hard to punch thorough close enough to hack the Jotum.
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Re: Operation Icestorm

by chaos11 » August 3rd, 2014, 3:07 pm

Errhile wrote:My guts feeling was he was talking about across-the-board PanO having Ballistic Skill of 12 at least, making it hard to punch thorough close enough to hack the Jotum.


Haven't they always had BS 12 at least?
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Re: Operation Icestorm

by Errhile » August 3rd, 2014, 3:11 pm

Yes, they did. And when it comes down to straight shooting, it still gives them an edge...
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Re: Operation Icestorm

by The Revanchist » August 3rd, 2014, 8:29 pm

As far as Infiltration goes, you can go past the halfway point. The area between the halfway and the enemy Deployment Zone is called 'Aggressive Infiltration'. The penalty is a flat -3, and if you fail you wind up in your deployment zone, and you forfeit your mine if you have Minelayer (you don't lose the mine, just can't deploy one during deployment).

If I had to guess, Superior Infiltration won't take the penalty for Aggressive Infiltration, and Inferior Infiltration will treat all areas as Aggressive. That's pure speculation on my part, but would be straight forward.

AD3 is going to be a second roll for scatter after the PH test. If you fail you scatter 16" in the direction based on the second roll. All dispersion for AD3 is supposed to be 16" to remove the calculations. AD3 does not specifically put you into your Deployment Zone (unless you scatter there, of course).

It's kind of hard to catch, but the BS 12 that Killian was referring to was blocking with his Fusiliers to keep the Interventors out of range.
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