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Initial Comments on Trial Game

Rules, the Game, FAQs,
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Initial Comments on Trial Game

by Markyr » November 20th, 2015, 8:18 pm

We were lucky enough at Dark Sphere (London, UK) to have Chris Birch from Modiphius give us a taster session.

I made notes whilst 6 players went through a scenario with Chris as the GM.

First thoughts - absolutely amazing!

The game was fluid and fun even with a relatively inexperienced group of role-players. The rules were pretty intuative, the stats made a lot of sense and the storytelling was exciting.

The mission was for a hastily thrown together band of miscreants (the pre-made characters in the starter rules) to find a box for their patron. An informant had located where the box was and the team was to locate it and return it un-opened.

Some gameplay was slow - 2 turns of tactical manuvering and trying to get environmental information.
Some was fast - a car chase
Some was epic - Dogwarrior jumping off a 4 storey building directly into combat and killing 3 gangsters
Some was ... stranger - Father Knight impaling a car with his sword to wound a gangster but not kill him

There was hacking, shooting, combat, surprise attacks - along with a good story and enough 'normal' bits to make it 'real' feeling.

I for one can't wait until the pdfs are ready. I want to jump into making NPCs, fill out my planned adventure and get some players around a table!

I hope that some others are as excited - I think it will be a great system
Markyr
 
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Re: Initial Comments on Trial Game

by schoon » November 21st, 2015, 11:34 am

Sounds like you had a great game!

The system really supports fluid game play - I've found that slow downs are more my fault as GM than the system.

...and yes, can't wait to get my hands on the whole thing!
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Re: Initial Comments on Trial Game

by H1ghlander » November 22nd, 2015, 1:50 am

I'm glad I ended up getting more than just the Core book...
Nemo Me Impune Lacessit - Clan Motto
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