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Feedback needed for new strategy and war game

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Feedback needed for new strategy and war game

by CosPetia » December 12th, 2014, 3:53 pm

Dear friends,

We are a small team of indie developers, who create a new strategy and war game called War Cabinet. The game is in very early stages of development - pre-alpha test stage, that is why I would like to get as much feedback from gamers as possible. We are trying to create a nice game, which is impossible without your advise and comments.

Here is a brief description of War Cabinet game project:

The game will put you in the army commander's role during a War that takes place in the late 80s – 90s of XX century. Watching the news and the same topics are being discussed again and again: There is an escalating tension in Marutia! Mass riots erupted in the big cities and the government seems to be losing control of the situation.

Armed insurgent groups are freely roaming the country. Police stations and governments buildings have been captured and burned. Marutia does not have armed forces to fight back these gangs and anarchy is spreading across the country.

To make things even worse in this delicate situation both Ortia and Girdia claim to be the rightful protector of the people of Marutia and are offering military support...For centuries the two countries have coexisted peacefully… now the houses are more divided than ever… The whole game story: http://www.warcabinet.net/story/

War Cabinet will be played in two different modes: Single and Multiplayer Campaign or different battles scenarios. It will use pause-able real time planning system to offer full strategic and tactical flexibility.

You can take a look at our first video:
https://www.youtube.com/watch?v=EZ5puz9UpjM

Our pre-alpha screenshots can be seen here:http://www.warcabinet.net/gallery/pre-alpha-screenshots/

Please have in mind that your feedback is vital for us. Every comment and opinion matters.

We will be glad if you share your thoughts and opinion about War Cabinet game project.
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Re: Feedback needed for new strategy and war game

by CosPetia » December 15th, 2014, 4:05 pm

Economy system within strategy war games

Guys,

We plan to implement economy system into the game. By doing this we want to achieve an additional depth of the gameplay. However, in order to do the right balance we need your valuable input here.

First of all do you enjoy economic aspect of the strategy games or you prefer pure combat only gameplay?

If there is a game economy in place it should be:

1. As simple as possible with very few type of resources with minimum amount of user management.
2. Moderately detailed economy system part of the core game mechanics. This could include several resources to be generated, monitored and used for various activities. This would mean roughly up to 20% of the gameplay might be related to economic and resource dependent activities like: purchasing of equipment, upgrades, promotions, personnel recruitment, repair of facilities, etc.
3.Well developed war economy model which will strongly influence game campaign and rules. This would required better planning of your spending and more economy related decisions and events. Without proper economy management your chance to gain victory will be vastly reduced. Of course at times it would require more micromanagement.

Any other thoughts and questions on this topic are mostly welcome.
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Re: Feedback needed for new strategy and war game

by Pierzasty » December 15th, 2014, 5:34 pm

The way you've depicted it on your site, I think that economy is an essential part of the game. I loved the concept of money/resources not being just allocated to you or coming from an abstract "spice"-type resource you have to mine on the battlefield, but coming from the economy of an actual country with civilian population, its needs, and the economy already strained by war hurting business and the need to reconstruct/patch damages. I love the concept that yes, you can draw more from the economy to fuel your conquering spree, but this will bite you on the ass in different ways, and it's extremely hard if not impossible to satisfy all the needs to 100%. On the scale you proposed I'd like the complexity to be in the 2.6 point region (only because I have no patience to play Hearts of Iron-ish games).
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Re: Feedback needed for new strategy and war game

by CosPetia » December 16th, 2014, 8:26 pm

Pierzasty wrote:The way you've depicted it on your site, I think that economy is an essential part of the game. I loved the concept of money'resources not being just allocated to you or coming from an abstract "spice"-type resource you have to mine on the battlefield, but coming from the economy of an actual country with civilian population, its needs, and the economy already strained by war hurting business and the need to reconstruct/patch damages. I love the concept that yes, you can draw more from the economy to fuel your conquering spree, but this will bite you on the ass in different ways, and it's extremely hard if not impossible to satisfy all the needs to 100%. On the scale you proposed I'd like the complexity to be in the 2.6 point region (only because I have no patience to play Hearts of Iron-ish games).


Thank you very much for your comments and opinion. They are very useful for us :-)
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Re: Feedback needed for new strategy and war game

by CosPetia » December 18th, 2014, 2:18 pm

What's the most enjoyable part of a game to you?

Guys,

When you start playing a new game or simply replay an old one what's the most enjoyable part of the game to you?

Is it the beginning when you explore a new world and learn how to play or it is the the mid-game, when you have the chance to expand your powers and getting deep into the story or you are a fan of the final stages of the game.

How much you like to learn new things and use new functions, try new characteristics while gaming or on the contrary you prefer to stick to familiar things and keep on playing?
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Merry Christmas and Happy New Year!

by CosPetia » December 23rd, 2014, 1:17 am

Warmest greetings of the Season Happiness in the New Year with Christmas Blessings!

Mindheart team

Image
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Re: Feedback needed for new strategy and war game

by CosPetia » January 8th, 2015, 4:23 pm

Repair your valuable assets

Hi guys,

What do you think about the option War Cabinet to allow the presence of engineering function? Would you like your vehicles, buildings, routes and etc. to be repaired as this would cost you some resources?

In most games I`m tired of having assets available but can't repair them, when they get damaged.

Would you consider it effective and useful? Would you spend your valuable game resources for different repairs?

For me it would be a great option even if it costs much, because the repair of valuable assets would give me additional flexibility and speed in all combats. It will also change my entire strategy and planning.
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Re: Feedback needed for new strategy and war game

by CosPetia » March 2nd, 2015, 10:11 am

Hi fellow gamers,
I thought you might be interested to see early gameplay of War Cabinet, Video at: https://www.youtube.com/watch?v=FCDkx4NOEgg (better on Full HD and headphones)
Generals are rising at www.warcabinet.net check out newest character design.
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Re: Feedback needed for new strategy and war game

by CosPetia » March 15th, 2015, 3:54 pm

More long range firepower is included at War Cabinet game.
M109 is mobile howitzer that is available for play with House of Orange faction.
We are confident that this will bring more challenge, tactics options and fun in the battles.
Various war vehicles could be seen at: http://www.warcabinet.net/gallery/pre-a ... reenshots/
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Re: Feedback needed for new strategy and war game

by CosPetia » March 20th, 2015, 8:56 pm

More gameplay footage with night combat and strategic options
https://www.youtube.com/watch?v=SRSUhjFpmYg
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Re: Feedback needed for new strategy and war game

by CosPetia » April 11th, 2015, 8:58 am

Yet more playable equipment is made for you.
See them all at: http://www.warcabinet.net/gallery/early ... reenshots/
Latest game features video to follow up.
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