• Blog
  • Board index
  • FAQ
  • Register
  • Login
Board indexFaction Discussion & TacticsALEPH
  • Search
  • Print view

What makes ALEPH special?

The mysterious AI. Can it be trusted, or is it scheming against humanity?
Post a reply
6 posts • Page 1 of 1

What makes ALEPH special?

by MrHappySunshine » May 2nd, 2015, 4:07 pm

I chose aleph as my faction due to the beautiful models and the fantastic story, and I am very happy with my choice. however I'm struggling to find out what makes them special. I was under the impression they would have powerful hackers, and elite soldiers, however they really seem to have nothing special hacker wise aside from an extra WIP point (compare this to nomads with sputniks and pandas, the aleph remotes are lackluster, weird for an AI force). and the soldiers are good, but aside from the asura, not really dramatically better than pan o or yu jing, at least in games I have played.

I would love t play a hacker based vedic force, but without any deployable repeaters this seems hard to do. does anyone have any advice?
MrHappySunshine
 
Posts: 7
Joined: February 25th, 2015, 12:18 am
Has liked: 2 times
Been liked: 0 time

Re: What makes ALEPH special?

by Scorch » May 2nd, 2015, 6:46 pm

Hacking is truly Nomad's skill, but don't be fooled. You won't find Hacking Device Plus on many models in the game. Aleph's Asura is one of few in the entire game. Hack Device Plus is a toolbox of amazing tricks.

They have loads of elite and high tech soldiers, and powerful hackers. Rules like ODD, NWI, MSV3, high overall statlines, TO Camo, and equipped with lots of lethal weaponry... Achilles and Asura are on par with TAGs in their high ARM, 2 wounds + NWI or 2 wounds + ODD.

I am not sure what more you expected of them, to be honest. The character of the army is high tech, hard to kill and lethal.

I'd not consider the remotes of Aleph lackluster. To give a couple of examples:
Dakini - S2 Remotes with mimetism to make them more survivable. 25mm base makes it easier to gain cover, move around (also 6-4 MOV. They're quick).
Garuda - S2 AirDrop Remote. For your surprise back attack: same as Dakini.

Standard Remotes: Total Reaction, Forward Observer, Repeater and Missiles - On par with Nomad's remotes in their mobility. Climbing + with N3 is not bad. In every other way they're the same as every other faction.
Support Remotes: EVO, Total Reaction, Minesweeper: same as every other faction.

Keep in mind that while you might lack Deployable Repeaters.. you still have the remotes, and many of them are repeaters themselves. Use what you have.. but if you really want to play hacking... go Nomads. It's their strength but they completely lack the high-tech, hard to kill vibe of Aleph. Nomads are flimsy and have to use every trick in their bag to claw their way to a win.

Vedic at the moment isn't a well fleshed out army to play. It has many camouflaged, infiltration options, but lacks much of the backbone compared to the Homeric sectorial, which is fleshed out very well. Try mixing both up and you can easily bring some of the best synergies to the table to hammer your opponents into the table.
My Infinity Photo Blog
Data Sphere Facebook
User avatar
Scorch
 
Posts: 1579
Joined: July 18th, 2013, 10:55 am
Has liked: 406 times
Been liked: 221 times

Re: What makes ALEPH special?

by TanKoL » May 4th, 2015, 3:40 pm

You have access to NWI hackers and Dogged infiltrating hackers, that's pretty awesome
Also Achilles has 3 wounds, he's still a pain to deal with

Your Garudas and Dakinis can be boosted through supportware, that's pretty damn good as well to give that paradropped BSG a buff to ignore cover and shoot Shock buckshot templates ...

ALEPH isn't the best army for hacking, but they're pretty damn good
User avatar
TanKoL
 
Posts: 61
Joined: July 24th, 2014, 4:20 pm
Has liked: 1 time
Been liked: 11 times

Re: What makes ALEPH special?

by Groundworks » January 23rd, 2016, 11:13 am

I feel your pain to some extent. I want to run Vedic so I'm finding that the recent focus on ASS makes this hard.
Restricting myself to Vedic means having less choice of units than an ASS sectorial list does without the bonus of Link teams.
The Dakini and Garuda REMS while cool and quite unique units are more a version of most factions Line and jump infantry. Zanshi and tigers in Yu Jing for example.
We don't have any 2nd Gen Rems like the Rui Shi or Bulleteer.
That said we still have some great units: Marut, Asuras, Devas, Nagas, Dasyus and will only get stronger from here.

For now the defining features seem to be
Great statlines
REM infantry
NWI and Dogged
MSV2/3 Visors
HD+

I'm still finding my way with them so will be subscribed to this thread I feel :)
Image
User avatar
Groundworks
 
Posts: 20
Joined: January 14th, 2016, 1:46 pm
Has liked: 1 time
Been liked: 5 times

Re: What makes ALEPH special?

by alexb83 » January 23rd, 2016, 12:43 pm

What makes ALEPH special? At the moment it's really 'the Greeks' IMO but there are some great units in what will hopefully soon become Vedic sectorial.

Well, Scorch has done a good summary of the units; Tactbots are great. Cheap, fast, infantry-sized remotes with mimetism. Garudas are among the few AD remotes in the game.

Ekdromoi are fast, stealthy (thanks to Martial Arts) AD troops with super-jump to let them take advantage of the back field.

Fireteam: Enomotarchos is a great skill. So you're limited to 4-man fireteams? Well, you can take as many of them as you like. Take 3-man teams and all of a sudden you have a very order-efficient army of elite troops. It's not impossible to build a 3 or even 4 team Assault Sub Section list whilst still retaining a decent range of specialists, firepower and survivability.

Achilles (V1 and V2) and Ajax, and the Asura are fantastic mini-TAGs. You pay for what you get, but you get what you pay for.

Sophotects are... Sophotects. Lovely stuff.

Thorakitai are some of the best line troopers in the game - cheap, heavy armour, 360 visors, a mix of grenades, template and standard weapons (plus cheap specialists!) - the only downside is their speed.

Hacking-wise, the vanilla list is pretty fully featured. Steel Phalanx is a bit weaker in terms of what's available but it's still not bad.

HD+ isn't all that great and its advantage over a standard HD is pretty situational. The only time I've ever really seen nomad hacking dominate is in a scenario game like transmission matrix. Then, I took two Interventors and went to town - sucker punching the EI is great fun. But an Interventor is ultimately just an Alguacile on hacking steroids. Catch it unawares with an infiltrator and it's in trouble.

Otherwise, hacking needs to be very focused and the options you have are perfectly good; Thamyris has markers and is cheap. A Myrmidon hacker is pricey, but she's wearing an ODD and it can still murder in CC. Scylla has great versatility because of her Devabots, which give her great hacking range as well as heavy flamers. Deva hackers are great thanks to their WIP... so on and so on.

Nagas with monofilament mines - nuff said.

Post-humans are amazing cut-price gadgets even if they have quirky rules.

ALEPH has lots of great toys to play with, in summary. Just accept that the best hacking and remote options are probably in the Nomad lists. But you have a whole load of stuff that Nomads don't and get a lot of it at cut price.
A Reverend Moira link team, for instance - will be in really big trouble facing off against Myrmidons. For a start, Moiras are twice the price, have no Martial Arts, no template weapons to deal with their opponents ODD... and they've got no MSV to deal with the angry greek guys screaming across the table towards them.
alexb83
 
Posts: 57
Joined: October 1st, 2014, 10:27 am
Location: United Kingdom
Has liked: 4 times
Been liked: 8 times

Re: What makes ALEPH special?

by AllistorPreist » February 25th, 2016, 8:49 pm

What they said. ALEPH doesn't hack like nomads, but they can hack.
Vedic has:
The aforementioned Asura with the Hacking Device +. She is more than a bit pricey, but she is a tiny tank of a hacker. Sure, she shoulda got the Multi rifle, but still a good option when it comes to hackers.
Deva is less exciting, but NWI and 15 WP is nice.
Post Humans can give you 2 hackers, a hacker and a sniper, or a hacker and another specialist.
MK1 hacker is 18 points with NWI and mimetism and that 15 WIP again. MK2 is TO, NWI, Infiltration and again one of th highest WIPs in the game.
Daysu and Naga are TO and Camo infiltrators with NWI and Dogged respectively, and a pretty decent WIP

Now, the Vedics don't have as many repeaters, but they do have some solid ones. The Daleth is a rocking toolkit but not unlike the nomad equivalent. the Lamedh is a basic mimitism repeater on wheels but with multiterrain. Probots are pretty identical to Salyuts, but hey, they are there.

So Nomads have more hackers, more repeaters and a lot of markers so what does ALEPH have? Well two things.

One is Scylla. Sure she is Steel Phalanx, but she can have 2 G:synced, high speed, low cost repeaters with flamethrowers. This can really help spread the hacking love.
The other thing they have, as others have mentioned, is some great things to apply support ware to.

Fairy dust is ok on mobile brigada and riot grrls, but on Achilles, Ajacks or an Asura it can be a lifesaver.
And then there are the dakinis. fast cheap and now with the ability to ignore partial cover with say a low cost HMG or fire twice in ARO with a dirt cheap sniper.

ALEPH truely shines with the Steel phalanx, but the Vedics and the hacking ain't half bad.
AllistorPreist
 
Posts: 12
Joined: July 22nd, 2014, 6:02 pm
Has liked: 0 time
Been liked: 0 time


Post a reply
6 posts • Page 1 of 1

Return to ALEPH

  • Board index
  • The team • Delete all board cookies • All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
cron

Who is online

Users browsing this forum: No registered users and 1 guest

Contact Us

contactdatasphere@gmail.com
 

View new posts

  • Re: Wyzwanie malarskie - czerwiec 2026 by Errhile
  • Wyzwanie malarskie - czerwiec 2026 by Errhile
  • Re: Wyzwanie malarskie - maj 2026 by Errhile
  • Re: Wyzwanie malarskie - maj 2026 by Errhile
  • Re: Wyzwanie malarskie - kwiecień 2026 by Errhile
  • Re: Wyzwanie malarskie - kwiecień 2026 by kashper
  • Wyzwanie malarskie - maj 2026 by Errhile
  • Re: Wyzwanie malarskie - kwiecień 2026 by Errhile
Designed by RocketTheme
Reset
  • Data Sphere
  • Corvus Belli