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Paradiso Morats by Maru

The armies of the EI are here. Eradicate the humans and their posh AI.
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4 posts • Page 1 of 1

Paradiso Morats by Maru

by Maru » February 1st, 2013, 12:20 am

hello :)
i'm after first chapter 101, 102, 103
wining in 101 and 102
loosing in 103 (but gaining 10 VP - max ! ) and earning in total 23 EXP
so you may be intrested in lists :)
so they they go :)
101
Image Combined Army - Morat Aggression Force | 9 models
________________________________________________________

Image Kornak Lt (43|1)
Image Ikadron (9|0)
Image Morat Hacker (28|0.5)
Image Kurgat Mk12 (24|0)
Image Kurgat Shotgun (20|0)
Image Rasyat Combi (35|0)
Image Suryat HRL (51|2)
Image Suryat HMG (47|2)
Image Suryat Combi (40|0)
Image Slave Drone (3|0)
________________________________________________________

300/300 points | 5.5/6 swc
open with Aleph Toolbox Image : http://goo.gl/hklAC

102
Image Combined Army - Morat Aggression Force | 13 models
________________________________________________________

Combat Group #1
Image Kornak Lt (43|1)
Image Kurgat Mk12 (24|0)
Image Kurgat Mk12 (24|0)
Image Slave Drone (3|0)
Image Slave Drone (3|0)
Image R-Drone Repeater (8|0)
Image Yaogat Sniper (42|1.5)
Image Yaogat Spitfire (35|1.5)
Image Yaogat Combi (31|0.5)
Image Corax/Treitak Combi (16|0)
Image Oznat (21|0)
Image Yaogat Combi (31|0.5)
Combat Group #2
Image Ikadron (9|0)
Image Preta Chain (5|0)
Image Preta Chain (5|0)
________________________________________________________

300/300 points | 5/6 swc
open with Aleph Toolbox Image : http://goo.gl/OWYKR


103
Image Combined Army - Morat Aggression Force | 16 models
________________________________________________________

Combat Group #1
Image Ikadron (9|0)
Image Corax/Treitak Combi (16|0)
Image Kornak Lt (43|1)
Image Morat Paramedic (20|0)
Image Morat Observer (19|0)
Image Morat Observer (19|0)
Image Slave Drone (3|0)
Image Kurgat Mk12 (24|0)
Combat Group #2
Image Oznat (21|0)
Image Preta Chain (5|0)
Image Preta Chain (5|0)
Image Preta Chain (5|0)
Image Preta Chain (5|0)
Image Kurgat Mk12 (24|0)
Image Slave Drone (3|0)
Image Ikadron (9|0)
Image Rasyat Combi (35|0)
Image Yaogat Spitfire (35|1.5)
________________________________________________________

300/300 points | 2.5/6 swc
open with Aleph Toolbox Image : http://goo.gl/E7jyx

so ye thats it :) any questions i will answer as good as i can :)
Nothing is True, Everything is Permissible. ~~ Hasan bin Sabbah
why no banners on ?? img -___-'
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Maru
 
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Re: Paradiso Morats by Maru

by Crushar » February 1st, 2013, 6:49 am

Solid lists Maru!!!

I hve to play 103 as well and my list is similar, but using ISS. How did it play for you and do you have any pointers?
STOP shooting the painted ones!
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Re: Paradiso Morats by Maru

by Maru » February 1st, 2013, 3:02 pm

well it actually go quite well :) - if you focus on murdering opponent = no chances to actually get points from mission - opponent will run out = end of mission or ther will be not enough orders
as main goals in 103 are - get inside (easy 1 - 2 doors to open =2 exp) and then Very bad part (unless you are tottaly lucky ) Turn off security system (1 VP) - stabilizing this eat 7 orders in turn 1 (without suces) and additional 3 of opponent - i menage to do so at turn 2 (like 3 ot 4 orders ) - and this is actually key to a good VP - as this unlocks consoles for 2 VP each (4VP ) - don't forget about becon - for placing it 2 VP (if opponent don't remove it at turn 3 - boing 2 VP for you - iven if he is the one fulfillingwining condicions :P)

so my tips - you may rush opponent with Onzat + Gakis or Rasiat unit and murder him - but don't kill his Engeners / hackers - if you do so he will be unable to score points so will focus on fighting you - bad (as rolling on -6 Wip with a danger of AoE hit with 15 demage is not bad out of itself :P ) so kill his HMG dudes , Tag in CC eny big annoying hitter - but not spec troops
don't guard actively 2 VP consoles - place mine end go away (fire fight don't give you points )
things you may do in 3 turn - Rush central objective with one of your groups at last turn and bunker it (holding it from first turn will actually attract fire and denay opponent points :P - so realize as much points in central end get out of there - with possible return at third turn) - do that only if you already get 2 consoles and don't have tracking beekon inside - (placing beekon = 2 VP iven if you don't win )

so my game play was - turn one - rush central objectives with Kurgat - open doors - and waste orders on turning of security system (fail)
?Onzat/ preta group rushed oponents deploy and kill some HMg dude , place mines (not on objective !!! bio mines explode on evrything that is not preta / Gaki - on your units to ) - don't touch engeners :P)
turn 2 - menage to turn off "alarm" and hold another VP - + other Kurgat run for console and score 2 VP (then die :P - from opponents fire ... who then die from Preta mine :P )
Turn 3 place a becon (tracking one :P) and get 2 VP from other console - i could rush central chamber but passed - alrdey got 10 Vp (if opponent don't remove my becon ) end he got a 2 VP console to get to it and 7 orders on that - (well he may tray to remove my becon - but he is not - wich prove him right as he menage with last order to get 2 VP from console - if he would like to remove bekon this -3 Wip roll and hi barly score 11 roll with last order (13 Wip) (rest of rolls something far above 13 ) there would be no 2 VP for him
Nothing is True, Everything is Permissible. ~~ Hasan bin Sabbah
why no banners on ?? img -___-'
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Re: Paradiso Morats by Maru

by sepsitorizedmook » February 4th, 2013, 11:04 am

I was planning on using the exact same Zerg-rush strategy in 103. Snap!
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