I've been lurking for awhile now both here and on the "official" forums (whatever happened with that, anyway? Is there a move happening or not?). I've got 10 or so games under my belt now with my Corgies, with mixed results. What follows is a long and rambling post. You have been warned.
I'm reasonably certain that the weakest facets of my play are deployment and link teams. I'm having great fun with Corregidor's AD troops and other toys, though. As advertised, Tomcats are amazing swiss army knives. I have done so many dirty things with them (the mine version is especially dastardly. Once scared a Tohaa opponent into dropping ZV smoke at his feet and then deployed mines in the smoke bubble after dropping in).
I was hoping I could pick the collective brain of the Nomad community for tips and tricks as to how I can use my link team better, and perhaps more importantly, deploy them better. My first couple games I turtled Alguacil link teams (usually 3 combi, 1 LGL, 1 HMG) in a building and usually AROed my opponents into oblivion (they're new too). As we learn and grow as players, this strategy has become less effective, due to a combination of better terrain setup and better tactics by my opponents. We're a relatively new (small) infinity community, so my one regular opponent plays Caldeonians. Occasionally I'll get a game in versus Combined, Tohaa, or Military Orders. Since many of the players only have a starter box and a few blisters, we play YAMS at 150 or 200 pts.
As an illustrative example, my most recent game was particularly frustrating. Our lists below:
Nomads - Corregidor Jurisdictional Command | 10 models________________________________________________________
Intruder Lieutenant (36|0)
Lupe Balboa (23|0)
Alguacil Grenadier (15|1)
Alguacil FO/Repeater (14|0)
Alguacil HMG (19|1)
Alguacil Hacker (22|0.5)
Reaktion Zond (28|1)
Yuan Yuan AP CCW (11|0)
Yuan Yuan AP CCW (11|0)
Tomcat E/Mitter (19|0)________________________________________________________
198/200 points | 3.5/4 swc
open with Aleph Toolbox
: http://goo.gl/quzq61
Ariadna - Caledonian Highlander Army | 10 models________________________________________________________
Volunteer Lieutenant (8|0)
Isobel McGregor AP (23|0.5)
Volunteer LGL (11|0.5)
Volunteer Rifle (8|0)
Volunteer Chain (6|0)
Uxìa SupInf (25|0)
S.A.S. CRAP (23|0)
Scot 2nd Smg (23|0)
Caledonian Mormaer HMG (48|2)
Cateran Sniper (25|0.5)________________________________________________________
200/200 points | 3.5/4 swc
open with Aleph Toolbox
: http://goo.gl/QeJurrI'm not sure who his LT was, but that particular detail wasn't relevant this game.
Nomad YAMS objectives: Mapping, Infiltrate, Flag Kill, Capture the Flag
Ariadna YAMS objectives: Intimidation, Hold, Decimate, Prize Fighter
Unfortunately I don't have pictures of the battlefield, which will make this endeavor more difficult, but I'll do my best to explain what happened.
I lost the WIP roll, he chose to go first, I chose deployment sides and for him to deploy first (I chose the side I was already standing at because it was a friendly game and it was getting late).
He deployed his Cateran in a commanding position next to his flag on my right flank and his Scots SMG guy on my left flank. His link team was spread out the max 16" behind some cover. He kept his Moramer in reserve. While the Cateran, the flag, and the SMG guy were all camo tokens, it wasn't hard to figure out what was what (I didn't know it was an SMG guy but I knew it was some sort of non-infiltrating guy and not a flag).
Having played him many times, I expected Uxia to infiltrate and wreck my order pool early on. Due to the terrain, I deployed my link team out of LoF of the Cateran, but this put them in a line. Obviously, in hindsight this was a huge mistake. I had two other options:
1) deploy them prone and spread out a bit, probably the right option
2) turtle them in a building in the rear of my deployment zone
I'm not entirely sure why I didn't go with Option 1. In retrospect I think I should have, but his link team could easily have maneuvered in his first turn to pin them down behind their cover, unable to move, and due to them being prone I wouldn't have been able to respond to fend them off. Option 2 meant they didn't project much threat onto the center of the board, or adequately cover the civvie/crate for YAMS.
I deployed my flag on the right flank in some cover, and mirrored that with my Intruder LT on the left. I held my Reaktion Zond in reserve. He reinforced his left flank with his Moramer, and I mirrored him on my left flank with my remote. Then he infiltrated. The SAS CRAP was in a building in the center of the board, and Uxia right in my face, only a few inches from my link team.
He chose to go first, and maneuvered about with Uxia, trying to get a shot off. It was a series of errors on my part. My Zond could see her, but it looked like he would get a shot off so I wanted to shoot Uxia instead of discovering. By the time she was in LoF of my link team it was too late. I got extremely lucky and my FtF dodge versus his shotgun at < 8" canceled his successes (we're playing with N3 ranges). In the ensuing firefight Uxia got turned to paste, but not before wiping out my HMG and hacker. I had dodged to move guys out of template formation, which exposed one to his Cateran. One headshot later and I was left with just Lupe and my FO Alguacil.
Needless to say this was backbreaking. Losing 3 out of my 10 orders, with 3 AD troops off-board was awful. My turn came around, I did some Yuan Yuan shenanigans, pasted his Cateran with chain rifles (sweet sweet revenge), but he made two ARM saves for his flag. That was my entire turn, due to my low order count. His Moramer wiped the Yuan Yuans off the map (spending a good chunk of his order pool to do so), and then he shuffled his Scots SMG and link team forward.
Bottom of turn 2, I pinned down his Scots SMG with some mines from my Zond, and then got greedy and moved my Zond onto the opposite side of the building of his link team and dropped a mine. Then I was out of orders.
On his turn, his CRAP trooper took it out, taking the mine to the face and surviving. He then pasted my FO Alguacil, putting me into retreat, meaning the dropship carrying my Tomcat decided to RTB and so we shook hands and that was that.
I definitely could've done a better job of deployment and AROs to save my link team versus Uxia, but I'm having a lot of trouble against camo infiltrators. The Cateran forces me to deploy out of LoF or I die to him shooting at me in bad range bands for my combi rifles or even my heavier weapons (Mimetism + Cover + Combat Camo really hurts). This frees up the camo infiltrators to shuffle around cleverly and template my link team, throw grenades, or generally just be a nuisance. I also didn't use my intruder at all, or his MSV2. It's just so scary in N2 to use your LT, and I was already so low on orders.
My opponent has a ridiculous amount of experience playing miniatures games and graciously offered some advice. He thinks Option 1 for deploying my link team was likely the best (he also suggested that my DZ terrain density was a little low, but I still think I should've been able to work it out. It's a poor workman who blames his tools, IMHO). My opponent commented that I could do a better job of protecting my link team with my other forces, but I'm not sure what's better than a Total Reaktion HMG for a neighbor. He also has a great deal of success with his link team and I'm having a bear of a time getting much mileage out of them at all.
In my limited experience, the whole point is the order efficiency for moving them, in addition to the B+1, SSL2, and +3BS/WIP for a 5-man team. Playing against Ariadna, I really want that +3 BS to handle the camo, but that means it's harder to deny him LoF for AROs when I'm moving my guys around. A 5-man team also means that templates are juicier. Yes, I can spread them out and scatter them, but usually one of them will be left out in the cold and and open to someone's LoF.
So, in summary (and with apologies for a long and rambling first post), I am at a loss for how to effectively use link teams in Corregidor. I can never seem to get them to survive long enough to take advantage of their toolboxy-ness, or I turtle them hard and my opponent just avoids them.
Should I deploy them extremely conservatively, and force my opponent to spend a large chunk of his order pool rooting them out, or possibly just spend his order pool on winning YAMS? Do I deploy them more aggressively, and hope I roll well? Do I give up on the Alguacil link, and move to Wildcat spam? I feel like Lupe should be good and gives me an opportunity to abuse smoke...
I have considered using Morans to combat his camo infiltrators, but I'm clearly making avoidable mistakes. Ugh. I'll learn eventually, I suppose. Any advice is most welcome.
Wildcat
Hellcat 
Kamael
Makaul
Gao-Rael
Sakiel
Clipsos 

10
0
0
LUPE BALBOA
ALGUACIL Hacker (Hacking Device)
DAKTARI
REAKTION ZOND
LUNOKHOD
HELLCAT
TOMCAT Engineer
ZONDBOT
Gorgos (87|2)
Periferical
Diplomatic Delegate
Moran
Carlota Kowalsky (30|0)
Zero
Ectros
Interventor
Sin-Eater
Salyut
Vertigo Zond