• Blog
  • Board index
  • FAQ
  • Register
  • Login
Board indexFaction Discussion & TacticsHaqqislam
  • Search
  • Print view

[HSN3 UPDATE WIP] Hassassin Bahram: Fireteam Overview

From the silk road to the cloaked dagger. Plan your Haqq tactics here.
Post a reply
7 posts • Page 1 of 1

[HSN3 UPDATE WIP] Hassassin Bahram: Fireteam Overview

by Philthy Casual » March 10th, 2016, 10:55 pm

I am reworking the direction to take this article as Human Sphere N3 has introduced so many option into the sectorial that the AVA issue and the introducion of Fireteam: HARIS and Fireteam Duo has made the sectorial a much better army to field. so please, Don't mind the construction. :D

When interested or getting into Hassassin Bahram Sectorial from another army or even from playing Vanilla Haqqislam you will get a lot of advice like “play Vanilla Haqqislam. They can Hassassin better than the Sectorial” and you would give reasons why Hassassin Bahram was not “good”. Since the release of Human Sphere N3, the sectorial has gotten an incredible amount of changes in regards to their Fireteam option that it can be a little daunting at first glance. This is to give a quick overview of all the Fireteam options for each unit that can be a CORE, HARIS or DUO:

The Linkable Units.

Hassassin Bahram has five Fireteam unit options available to them. Ghulam, Govad, Muyib, Lasiq and Asawira. Of these 5, only two of them can innately be a full 5 man Fireteam:CORE.

Muyibs are regarded as the premier unit for Hassassin and with just cause. Muyibs are a versatile unit that has a Fireteam:CORE and Fireteam:Haris option.
Govads are the other 5 man option with very strong defensive capabilities and can be an anchor for you army with their special rules. In addition to have the Fireteam:CORE rule they also have a Fireteam:HARIS options
Ghulam can become a 5 man link if you add the Spec-ops to the list but I’m going to not look at the spec-ops in this article. Cheap specialist option are the main reason Ghulam are run in Hassassin Bahram
Lasiq can from a Fireteam:CORE but have an AVA of 4 but can be used extremely effectively.
Asawira are the last option for fireteam. A Multi wound heavy Infantry unit that has regeneration and extremely high BTS. They have Fireteam:DUO on all their profiles and have a Fireteam:HARIS option. In addition to having the HARIS option, there is a rule that states the Asawira can have up to 2 Muyibs in the team.


Now, let's see what the Fireteam bonuses for a 5 man link:
3 Man Link - Active Turn - Add 1 Burst to the Link Leader's weapon; Reactive - Add 1 Burst to all members of the team.
4 Man Link - Active Turn - Grants the unit Sixth Sense L2 and +3 to WIP for Discover Rolls; Reactive - All member of the team Gain Sixth Sense L2 and gain +3 to WIP for Discover Rolls.
5 Man Link - Active Turn - Add +3 to BS for BS attacks or to PH when using a Thrown Weapon to the Link Leader; Reactive - All Members of the team receive +3 to BS for BS attacks or to PH when using a Thrown Weapon

___________________________________________________________________________________________________________________________
Lasiq have two profiles and do not have specialist. The Viral Sniper profile is the most popular as a great ARO solo. The second profile is a Viral Rifle + Light Shotgun. This profile is cheaper and cost no SWC but the range band on the Viral Rifle and Light Shotgun is not as good at glance. The Lasiq come equipped with an X-Visor. This changes the range band to allow the lasiq shot the light shotgun from 16-24 with a 0 MOD and the Viral Rifle from 32-48 with a -3 MOD. That makes a huge difference. Climbing Plus allow this unit to move wherever they want to be making the fireteam bonus. In addition, burst 3 Light shotgun shots on the active turn with a 0 MOD from 24 inches away is something your opponent needs to pay close attention to. The Lasiq are a very unique but powerful

Link to upcoming Lasiq write up Soon™

Ghulam have a ton of options available to them. In Hassassin, they are primarily used as cheap specialist. They have Hacker, Doctor Plus, Forward Observer and Lieutenant options. As a 4 man link they can move toward objectives efficiently and when needed, you can break the link for the specialist to grab objectives. You can run the Ghulam as a defensive fireteam, with HMG, Missile Launcher and Sniper Rifle. Additionally there is a Lieutenant Option for the HMG and Missile Launcher. Not a bad deal for the Defensive team. The lack of a built-in 5th member means you are missing the +3 BS but as a defensive fireteam, the Govad are a much better option. I will be going over all the unit in my review in the link below to help give more definition of the Ghulam in Hassassin Bahram.

Link to upcoming Lasiq write up Soon™

Now, here is the fun part. The Number 4 and Camo

The number 4 in term of fireteams is a magic number and grants the team Sixth Sense L2. Gaining Sixth Sense L2 is a massive boost and in my opinion a better buff to a team then +3BS from a 5 man link. The details of Sixth Sense L2 need to be look at first:


Requirements:
In order to use Sixth Sense L2, the user must be the target of an Attack.

Effects:
1. Allows the user to respond with a Face to Face Roll to attack directed at him by any model that if out of line of sight regardless of facing
2. When the user is a target of a Surprise Attack, the user ignore all negative MOD to his rolls
3. The user can respond to attack against him through Zero-Visibility Zones ignoring negative MODs
4. When attacked with a template weapon from outside his Line of Fire, he can dodge without the -3 MOD

So much goodness. With Sixth Sense L2, the effectiveness of TO: Camo and Camo and infiltrators is severely hindered against a Fireteam. This forces the opponent to bring the Camo model out safely and since most Camo'd and infiltrating models are the specialist, they will be forced into lose-lose situation if the hold the model in hiding too late into the game. Also, Stealth does not work on models with Sixth Sense L2. This forces your opponent to face the link team head on to reduce their effectiveness. Defensive Fireteam suddenly become safe to field against AD: Combat Jump unit and flankers.

Command Tokens and Simultaneous “Fireteams”?

While Vanilla armies can always find a use for Command Tokens, Sectorial find them as an added bonus to the army. As you are limited to options in a Sectorial, you get better built-in efficiency with Fireteams. Hassassin Bahram is a little special, they have the Fireteam option and in addition all Paramedics are Doctor Plus. This means most of the Doctor Rolls are rolling at 17s and 18s for a success. Hassassin Bahram has a single engineer option, Najjarun, and with a WIP of 14, he’s alright by himself.

With reliable Doctor and Engineer roll all taken care of, this leaves a lot of room for additional Coordinated Order. This makes the 4 man fireteam option even more effective. With the open Command Tokens to spare you can do some nice tricks. Say, for instance, you run list that have a 4 man fireteam of Lasiq with Viral Rifle + Light Shotgun in group 1 and four Ghulam Specialist in group 2. You can start the game with the Lasiq as the fireteam, you can move them up the field and into good position, break the link and Coordinate suppressive fire on the Viral Rifle. You can then spend an additional command token to make the Ghulams a link team that can move around the board safe.

Having the AVA 4 restriction is not really a restriction at all, it is a design choice to force players to use Command Tokens more efficiently. If the units were AVA 5, most people would run two possible 5 man fireteams and find a reason to use more than 1 command token. With the Hassassin Bahram, it is built into the design of the sectorial itself. It is a good design choice and very well thought out. It gives Hassassin Bahram a unique feel of a corporate espionage army with so much coordination being needed to play the army.

I just thought I would post my thoughts and shed some light on something that is not an issue with the sectorial. Let me know what you think and if I got anything wrong (spelling, grammar, rules). I am also working on an updated to the Hassassin Fireteam: Govads post that will help people understand how to use this unit and various options received from Human Sphere N3.
Last edited by Philthy Casual on June 3rd, 2016, 5:27 pm, edited 6 times in total.
User avatar
Philthy Casual
 
Posts: 5
Joined: March 9th, 2016, 7:59 pm
Has liked: 0 time
Been liked: 1 time

Re: Hassassin Bahram: Four-Legged Zoo*

by Errhile » March 11th, 2016, 10:47 am

Well, Lt's Order can be used on Lt only.
It cannot be used to activate a Link Team: if you spend it on a Lt who's in a Link, he drops out of the Link.

As to 4-man team being enough - if you compare it to other sectorials with 5-man fireteams, wouldn't you agree that having +3 BS is pretty a big bonus, too big to simply wave it away...?
Also, keep in mind that while you can cooridnate these 3 (or 4) Asawiras, you'll still need to spend a Command token every time you do so. Therefore, you can do it no more than 3 times, if you want to Link them afterwards. And this is going to have your Command token pool dry, so if the team gets broken later (e.g. by downing the current Link Leader), you won't be having a chance to re-link it.
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
User avatar
Errhile
 
Posts: 3749
Joined: July 14th, 2014, 4:42 pm
Location: Szczecin, Poland
Has liked: 1819 times
Been liked: 413 times

Re: Hassassin Bahram: Four-Legged Zoo*

by Philthy Casual » March 11th, 2016, 1:37 pm

Thank for the clarification about the LT being in a link team. I haven't played with a fireteam with a Asawira LT yet and was actually planning to. I'l update that section. from what I've done, I used to end games with 2 or 3 command tokens before I started using the coordinated order more often. then I started using two possible fireteams, switching fireteams and the effect of used Coordinated Order to greater effect. From my experience, Hassassin does not suffer from the weakness that require the use of command tokens of other armies, Haqqislam is general doesn't have many of those weaknesses either, so have the spare Command Token come in handy.

The +3 to BS is really strong and is an instant benefit for the fireteam. Especially when trying to find an additional defensive long ranged option other then the Shihab or Shaytaniyah, since they are AVA 1. but the power added to a fireteam at 4 man team really puts a ton of pressure on the opponent and it requires you just have to have member of the fireteam in good positions.

As for being unable to reform a fireteam because you lose to many members, that is a game situation that has to be manage by the player. I haven't lost a link leader of a fire team or had my fireteam reduced to less then 3 models in a while now, so losing models is not a weakness to the unit but more of a game situation and shouldn't be looked upon as a weakness to the unit.

I wanted to put some thoughts here about Hassassin, since I was going to play Hassassin Bahram but not a lot of players gave constructive advice. This way anyone who wants to get into Hassassin Bahram can have some info that looks at the sectorial in a positive light.
User avatar
Philthy Casual
 
Posts: 5
Joined: March 9th, 2016, 7:59 pm
Has liked: 0 time
Been liked: 1 time

Re: Hassassin Bahram: Four-Legged Zoo*

by Errhile » March 11th, 2016, 7:06 pm

I can absolutelt get behind that.

However, I feel the folks saying "there's nothing Hassassins do that Vanilla couldn't do better,( save for maybe fireteams, and Hassassins aren't too good in that department either)" are - as of now, i.e. post-Paradiso and in N3 but pre HS N3 - kinda more or less right.

Definitely, I do consider Hassassin Bahram the most difficult, least effective and - if by comparison only - the weakest of the three sectorials I play (which are - apart from Bahram - Qapu Khalqi and Corregidor).

With luck, we'll be seeing HS N3 rules and content in less than a month, and it will provide the Bahram with the much-needed rebalancing.
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
User avatar
Errhile
 
Posts: 3749
Joined: July 14th, 2014, 4:42 pm
Location: Szczecin, Poland
Has liked: 1819 times
Been liked: 413 times

Re: Hassassin Bahram: Four-Legged Zoo*

by VisOne » March 11th, 2016, 10:16 pm

Errhile wrote:Definitely, I do consider Hassassin Bahram the most difficult, least effective and - if by comparison only - the weakest of the three sectorials I play (which are - apart from Bahram - Qapu Khalqi and Corregidor).


That is pretty much my thoughts as well.

Being a core Haqqislam player in all its form. Using the Shock Army of Acontecimento as my Tournament Army and now dabbling in ISS which I was doing before it was cool to do I can't help but feel even way back when I first started that the Hassassins have always being the least viable of all the sectorials. And those other two are widely viewed as being pretty sub-par sectorials again since I started!

I hate the term 'playing on easy (QK) or hard (Hassassins) mode' when it comes to Infinity but there is no question in my mind the Hassassin sectorial is in need of some further development to make it still more uniques and functionally different to Vanilla Haqqislam.

The only sectorial I think has similar issues is the JSA and usually thats not because the force lacks something AVA wise but because I see a lot of people play that force and go I don't models X, Y and Z so I'm not using them or I only like these models so I'm going all Samurai and Ninja no Keisotsu, Karakuri or some other such deal.

Doesn't mean the force is unwinnable or broken its just the most limited of a series of already limited sub-forces.
What I do: Chef by trade, arsehole by choice and I play and TO for Infinity when I'm not being either.
User avatar
VisOne
 
Posts: 919
Joined: February 8th, 2013, 11:45 am
Location: Brisbane - Australia
Has liked: 48 times
Been liked: 119 times
  • Website

Re: Hassassin Bahram: Four-Legged Zoo*

by Philthy Casual » March 12th, 2016, 3:19 am

VisOne wrote:
Errhile wrote:Definitely, I do consider Hassassin Bahram the most difficult, least effective and - if by comparison only - the weakest of the three sectorials I play (which are - apart from Bahram - Qapu Khalqi and Corregidor).


That is pretty much my thoughts as well.

Being a core Haqqislam player in all its form. Using the Shock Army of Acontecimento as my Tournament Army and now dabbling in ISS which I was doing before it was cool to do I can't help but feel even way back when I first started that the Hassassins have always being the least viable of all the sectorials. And those other two are widely viewed as being pretty sub-par sectorials again since I started!

I hate the term 'playing on easy (QK) or hard (Hassassins) mode' when it comes to Infinity but there is no question in my mind the Hassassin sectorial is in need of some further development to make it still more uniques and functionally different to Vanilla Haqqislam.

The only sectorial I think has similar issues is the JSA and usually thats not because the force lacks something AVA wise but because I see a lot of people play that force and go I don't models X, Y and Z so I'm not using them or I only like these models so I'm going all Samurai and Ninja no Keisotsu, Karakuri or some other such deal.

Doesn't mean the force is unwinnable or broken its just the most limited of a series of already limited sub-forces.


Well it is an incomplete Sectorial but that won't stop people from wanting to play it. I hope this kind of is good enough to give some players some clarity on some of the things you can do with the limitation of the Sectorial
User avatar
Philthy Casual
 
Posts: 5
Joined: March 9th, 2016, 7:59 pm
Has liked: 0 time
Been liked: 1 time

Re: Hassassin Bahram: Four-Legged Zoo*

by Scorch » April 2nd, 2016, 10:41 am

Seeing the recent teased changes to Hassassin Bahram, we can expect them to become a much more staple Haqq sectorial. Those bastards will become very lethal and dangerous.
My Infinity Photo Blog
Data Sphere Facebook
User avatar
Scorch
 
Posts: 1579
Joined: July 18th, 2013, 10:55 am
Has liked: 406 times
Been liked: 221 times


Post a reply
7 posts • Page 1 of 1

Return to Haqqislam

  • Board index
  • The team • Delete all board cookies • All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group

Who is online

Users browsing this forum: No registered users and 1 guest

Contact Us

contactdatasphere@gmail.com
 

View new posts

  • Re: Wyzwanie malarskie - kwiecień 2026 by Errhile
  • Re: Wyzwianie malarskie - marzec 2026 by kashper
  • Re: Wyzwanie malarskie - kwiecień 2026 by Errhile
  • Re: Wyzwianie malarskie - marzec 2026 by kashper
  • Wyzwanie malarskie - kwiecień 2026 by Errhile
  • Re: Wyzwianie malarskie - marzec 2026 by Errhile
  • Re: Wyzwianie malarskie - marzec 2026 by Errhile
  • Re: Wyzwianie malarskie - marzec 2026 by Errhile
Designed by RocketTheme
Reset
  • Data Sphere
  • Corvus Belli