Hey all,
Between various posts/discussion on this forum and the official forum, I started subconsciously mulling over questions, and then this post made the thoughts conscious. What do you think will happen to Ariadnan HI?
Granted, I don't think we'll get hackable HI - that would seem to flush about half the Ariadna fluff down the tubes. However, with other HI getting a movement boost from 4-2 to 4-4, what do you think will happen to Ariadnan HI? One of the reasons I was drawn to Ariadna when I first read the Infinity rules was the fact that they had 4-4 unhackable HI, albeit only 1 wound (the other reason was a camo autocannon). 6-4 HI would seem silly, and I don't think CB will introduce 6-2 movement. In terms of equity with other factions, does that leave Ariadna HI to get a point drop across the board (assuming no other profile modifications). I mean, the Hac Tao got boosted to 4-4 (among other goodies), and still received a cost reduction.
One idea passed around was to make all HI in MI. This certainly gets around the 'unhackable HI' issue, and in terms of terrain it's certainly a wash (potentially). I don't immediately see an issue with this, but does change the majority of movement speeds as our MI is generally slower than our HI (all MI but Briscards are 4-2, while only the Mormaer is 4-2). To me, turning all HI into MI just means that the spread of how 'heavy' our MI is increases ('light' = Briscards, 'regular' = Scots Guard/Tank Hunters/Moblots, 'heavy' = Veteran Kazak/Mormaer). If all HI did turn into MI, would their speeds get changed too? Likely? Probably not, but still a concern.
Speculate away!
H1ghlander