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Wulvers, yay or nay?

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Wulvers, yay or nay?

by csjarrat » August 5th, 2014, 11:39 pm

so gentlemen and gentle-ladies,
what do we think of the wulvers? not one I see much of posted up in army lists but on paper looks pretty damn decent

Also, anyone had much experience taking a 1 combat group vanilla list?
I'm looking at trying out something loosely based on the below once all the new models come out (only rough idea, I know this isn't a great list)

ARIADNA
──────────────────────────────────────────────────

GROUP 1 (Regular: 6/Irregular: 4):

CONTROLLER (Control Device) Rifle, Light Smoke Grenade Launcher / Pistol, Knife. (34)
3x ANTIPODE AP CCW.
CAMERONIAN 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (22)
DOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (28)
WULVER Mk12, Grenades / Pistol, AP CCW. (38)
MARGOT AP Rifle + Light Grenade Launcher / Pistol, Knife. (2 | 75)
DUROC 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW.
FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (20)
CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (22)
VETERAN KAZAKS Lieutenant (CH: Mimetism) AP HMG, Light Flamethrower / Pistol, CCW. (1 | 61)

3 SWC | 300 Points
ARMY CODE: eNozNlRVNTYwUDVWNTJSMwTCPCMr4xojAxC7xsgYTBlaQHjmEJ6JmimIModQBiBKtcwEADXBD8w=
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Re: Wulvers, yay or nay?

by macfergusson » August 6th, 2014, 1:53 am

I like Wulvers quite a bit, but struggle to free up points to fit them on a list. The Wulver Mk12 is basically a decently longer ranged highly mobile HI that can't be hacked. 3 ARM isn't great, but with two wounds it is still as much as, say, a Suryat, with more mobility from climbing plus and cheaper too.
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Re: Wulvers, yay or nay?

by Jandrus » August 15th, 2014, 12:41 am

4 wulvers linked with Wallace are a strong hit group, you can kill anything in range. If not, you can kill everything in close combat (high CC + berserk + 4 friend = critic on 2+, Wallace direct critic. And in ARO hit the whole link. Yep, the feared Avatar is fu**ed). If spec-ops is allowed, chain command(Wallace Lt. is obvious), Dozer + 5points muls and you got a good order base. Complete with what you want/ more specialist.

I never used in vanilla, normally I prefer other options. Plus, your list is incorrect, wulvers count like "dogs" in the two limit. You wear a dog-face and a Cameronian, so with the wulver you have 3.

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Re: Wulvers, yay or nay?

by MattS » August 19th, 2014, 7:01 am

Wulvers are awesome.

Oh, you wanted more than a simple yay. They are terrific, they tear up the enemy, take a decent amount of pain to bring down, armed with the amazing MK12, can be linked to ruin your opponents day every time and yet somehow in Ariadna they are not an auto include.

They are a unit you will never feel bad about taking though. I've enjoyed them in vanilla and Caledonian.

Also Wulvers do not count as dog units, only Dog Warriors and Cameronians count against one another AVA, well of dog units or that's what Infinity Army builder tells me.
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Re: Wulvers, yay or nay?

by kingfrankzappa » August 24th, 2014, 6:48 am

There are definitely very little downsides to taking a Wulver. They hit hard and are very maneuverable.
I think the main reason they aren't often seen in lists is that they are hard to fit into a vanilla list, especially in the current meta, where their lack of HMG means they lose out to other killy units in their price range.

I've been trialling the Wulver link for a bit lately and I have to say that although a Wulver-link list I make is never as balanced as I like, the Wulvers never disappoint.
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Re: Wulvers, yay or nay?

by csjarrat » August 24th, 2014, 4:06 pm

Yeah, I'm gonna give them some table time and see how they get on in a vanilla list. Last time I ran them they didn't do anything as I was spending their orders on specialists. Hopefully at least the mk12 guy will get to engage in the next game
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Re: Wulvers, yay or nay?

by raymon » October 12th, 2014, 9:51 pm

Don't forget there grenades. With a high ph and close range, those grenades can win out a lot of close quarter fights.
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