by Section9 » July 28th, 2014, 11:35 pm
by ToadChild » July 29th, 2014, 12:02 am
by Guges » July 29th, 2014, 12:23 am
by macfergusson » July 29th, 2014, 12:24 am
Guges wrote:I'm wondering how people think ITS 2014 missions would work without needing specialists. If any model could act as a specialist, would that make us people unhappy with the ITS missions happy again?
by Hero of Man » July 29th, 2014, 12:30 am
Section9 wrote:I'll start out with a High Value Target Extraction
by Guges » July 29th, 2014, 12:45 am
macfergusson wrote:Guges wrote:I'm wondering how people think ITS 2014 missions would work without needing specialists. If any model could act as a specialist, would that make us people unhappy with the ITS missions happy again?
That's a curious thought, and I kind of want to test it out.
by macfergusson » July 29th, 2014, 12:51 am
Guges wrote:macfergusson wrote:Guges wrote:I'm wondering how people think ITS 2014 missions would work without needing specialists. If any model could act as a specialist, would that make us people unhappy with the ITS missions happy again?
That's a curious thought, and I kind of want to test it out.
This was probably the biggest reason why I quit ITS 2014. Some factions, like ISS the one I wanted to play, get screwed in multiple ways with available specialists. Other factions can put 35 specialists on the table. I think it would be interesting to see what balance issues pop up if you make every model a specialist. I didn't think that Lt specialists were a problem, but would things like TAGs taking objectives be a problem if anyone could? Armies would have a lot more firepower on the table to deal with problems like that.
by Guges » July 29th, 2014, 1:04 am
macfergusson wrote:It would probably encourage more high power single combat group lists, maybe more HI links...
I can imagine a Sogarat Link moving up field to sit on a beacon for Antenna Field, that would be brutal. But, also susceptible to hacking...
by ToadChild » July 29th, 2014, 1:24 am
macfergusson wrote:It would probably encourage more high power single combat group lists, maybe more HI links...
I can imagine a Sogarat Link moving up field to sit on a beacon for Antenna Field, that would be brutal. But, also susceptible to hacking...
by FatherKnowsBest » July 29th, 2014, 1:25 am
Guges wrote:I'm wondering how people think ITS 2014 missions would work without needing specialists. If any model could act as a specialist, would that make us people unhappy with the ITS missions happy again?
by macfergusson » July 29th, 2014, 1:26 am
by Guges » July 29th, 2014, 1:31 am
macfergusson wrote:Discussing this with another local player.
We started thinking about how to balance scoring, and the idea came up of letting anyone trigger scenario objectives, but specialists are required for their related Classified Objectives. This allows someone to choose between gearing a list for full offense and give up a couple points, or spread points around to "guarantee" a couple points from Classifieds but have potentially less firepower on the field.
Of course this still leaves some faction balance issues, example being Ariadna rolling up Data Scan and Test Run as classifieds. Lame.
Maybe Classifieds randomly assigned are problematic as well. Would it be better to have them able to be chosen by the player, or some other method of assignment? Or perhaps scrap entirely...
by macfergusson » July 29th, 2014, 1:39 am
Guges wrote:These problems are all solved with spec ops...
by MarcoSkoll » July 29th, 2014, 2:20 am
I think the balancing act between moving up combat models and moving up specialists is more interesting. As it is, there's currently a strategical choice between having a specialist try and take the objective themselves (for few orders) or sending in a badass first (for more orders); What would inevitably happen in the absence of a specialist rule is that players just throw their biggest badasses at the problem.Guges wrote:I'm wondering how people think ITS 2014 missions would work without needing specialists.
by IJW Wartrader » July 29th, 2014, 2:56 am
by FatherKnowsBest » July 29th, 2014, 3:01 am
IJW Wartrader wrote:I'm still dubious about having non-Specialists being able to do the missions.
If there's no penalty then the factions with camo infiltrators instantly swap all the FOs for Minelayers and gain even more compared to the other factions than they do now. If you think MRRF with four FO Chasseurs is bad now, just picture how terrifying it'd be with eight camo markers in the mid-field and you know four of them are Mines.
If it's a substantial penalty like -6 then lists will look the same as they do now because players hate trying to achieve objectives if there's a penalty.
If it's -3 then you might see a change, with 'normal' units being used as a backup once the Specialists are dead or in the wrong place.
by Kestril » July 29th, 2014, 7:06 am
by Scorch » July 29th, 2014, 8:32 am
Guges wrote:I'm wondering how people think ITS 2014 missions would work without needing specialists. If any model could act as a specialist, would that make us people unhappy with the ITS missions happy again?
by Certs » July 29th, 2014, 9:51 am
by Section9 » July 29th, 2014, 9:55 pm
Hero of Man wrote:Section9 wrote:I'll start out with a High Value Target Extraction
I dunno about this one; having Five Odas seems a bit extreme, and I'm not a huge fan of them being anything but hostile. I've been tossing around a few versions of HVT/VIP style missions in my down time, and I really think two-three hostile bodyguards are optimal.
by Spambot » July 30th, 2014, 10:18 am
So I'm going to call for new scenarios that could be used for Tournaments in this thread.
macfergusson wrote:Maybe Classifieds randomly assigned are problematic as well. Would it be better to have them able to be chosen by the player, or some other method of assignment? Or perhaps scrap entirely...
The Tongue
We need information on the enemy, take one of them prisoner... then leave the rest to me
Objective: Have a model in base to base contact with an unconscious enemy model (that does not have a STR value) inside your deployment zone at the end of the game.
by Morze » July 30th, 2014, 11:00 am
by Spears » July 30th, 2014, 11:29 am
by MarcoSkoll » July 30th, 2014, 1:14 pm
by IJW Wartrader » July 30th, 2014, 1:50 pm
by Spears » July 30th, 2014, 3:30 pm
by Poseidal » July 31st, 2014, 12:31 pm
by Section9 » July 31st, 2014, 11:13 pm
IJW Wartrader wrote:Yeah, I always think of Doctor or Paramedic rolls as being triage as much as actual healing.
by Icchan » August 1st, 2014, 1:48 pm
IJW Wartrader wrote:Yeah, I always think of Doctor or Paramedic rolls as being triage as much as actual healing.