NOW WITH REAL NEWS
September releases

Profiles for the
Kotail (Regular, Superjump, Holoechoes lvl2, MOV6-4, Symbiont) and the
Zu Yong (Regular, Kinematica L1, 2W, 13BS, HMG optional Automed)

Weapon ranges

New CA Starter with weird looking sith Tohaa



More CA units



USArianda Grunts

Close combat skills chart

Maghariba Guard Resculpt anyone? Well I'll have one, thank you!

Tiger Soldiers Resculpt

Already shown at FicZone, but again Yan Huo

Squalo Render

Jannisarie HMG render

New Speculo Killer

New Kum (September release Kasyum Beg)

New Hassassin Unit, without Hassassin helmet, speculated to have some form of MSV

Varuna?! More art will follow soon I hope!

NOW SOME REAL NEWS
Breaker: Viral (BTS) with 2 bursts
Forward Observer: Still the same, but a burst two and +3 to any model attacking.
Dodge out of Line of Sight of grenades, GMLs, etc.
Multi Rifle less confusing
CC: chart because everybody understands charts according to Bostria
CC skill above twenty = roll dice, and add the number that you have above twenty to the result. Father Knight has 23, so roll, +3 to result. Rolling 20 = critical hit. +1 Burst to every model in base to base contact with target. CC sound to become pretty valuable in N3.
Assault modifier is -3.
Skills like Ikhol will be added to the chart. No more looking for rules, FAQs.. just look at the chart, and you know what to do!
THEY DO NOT STACK and each CC-attack you can choose which lvl to take. Tactical....
Criticals: Critical hits nullify each other in N3.
Hacker rules is 'saved for later', but are confirmed to have some similar chart system. 'lots of programs' arranged similar to chart. SOunds like Icebreaker and EVO is bigger in N3. *yes*
Recap CC - easier to get into CC, critical hits are higher, even for cheap troops. More control of the situation.


