I figured i would start with SA (squad to company level), rather than jump straight to BC (one company to three)
apr 23 - Date of purchase
some points to note:
- In this rule set model scale and brand is irrelevant, though having your models equipped as per specs is appreciated (Exo-Armor is showing some heavy armor goodness, SMG is an SMG, etc)
- Like more brand driven products(INF, WM/H, etc) facing is important
- Like a Infinity, these rules use the idea of reaction. Unlike Infinity, reactions can "chain react" till [someone runs out of ammo, is killed, flees or ducks into cover].
- There are options for solo and co-op play as well as your typical head to head.
- From various reviews: there is no points buy system. Ergo, this is not a tournament capable system. *more information coming when i get to the list building section of the book*
- Forces are made up of a number of grunts and a "Star". The star is you and always does what you want. Grunts are mechanics driven and will do whatever it is they will do, you issue orders, everything else happens dynamically via dice rolls.
[Edit]
This may be interesting for doing up a good ol' fashioned bug hunt. YOU APES WANT TO LIVE FOREVER?