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Color schemes and background

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Color schemes and background

by Ghost80 » February 26th, 2015, 9:47 am

Hello everybody, I'm a newbie and I'd like to know just one thing: the colour schemes of the different factions are "fixed" by the background or can they be changed? For example, if I'd like to try some Nomads not in their usual red style but with blue or purple, could I or is there anything in the background that denies me that (for example, maybe the standard Nomad uniforms are produced all in red for some reason, thereby making other colours forbidden by military laws)? I've made the example with the Nomads, but the question concerns all factions.
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Re: Color schemes and background

by Errhile » February 26th, 2015, 9:57 am

Well, it is exactly the other way around :D

Fluff-wise, modern combat uniforms (in Infinity universe of course) are made with programmable colouring, so they can be adapted to environment by a flip of the user's comlog.

You can therefore paint your models whichever way you like, and when asked, claim that, for example it is their parade dress scheme, and in the field they turn their uniforms into whatever camouflage scheme is locally apropriate.
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Re: Color schemes and background

by Ghost80 » February 26th, 2015, 10:55 am

Thank you very much :).
However, is this true also for factions like PanO (I've read in the description of the Indigo Spec Ops that blues is the standard color of PanO) or Ariadna (which I think don't have comlog and therefore can't change uniforms' color)?
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Re: Color schemes and background

by Errhile » February 26th, 2015, 11:15 am

Well, even if blue is standard for PanO,you can be fielding a regiment who - due to regimental traditions - uses non-standard colouring. Because you want them that way, fullstop. ;)

I don't recall whether Ariadnan tech is sufficently advanced for that, but still. Parade dress - if I ever start a Merovingian force, they will get blue jackets and red trousers like pre WW 1 French Army. Because I think it looks badass, period.

Or camouflage uniforms adapted to a plethora of possible terrains.

Russian Army has a great tradition of "maskhalat", a camo oversuit worn on top of your uniform (well, or instead of an uniform if it is really hot). Made from thin fabric printed in camouflage pattern, these suits are cheap to produce (and well, not very durable), lightweight and available in great numbers.
You deploy troops to a wooded area, you give them woodland camo maskhalats.
A week later you redeploy them into mountains, no problem, rock camo maskhalats. One more week later winter comes - issue snow camo maschalats. Just keep your logisitcs service well-oiled.

Bottom line - these are your miniatures. You paint them whatever the way you like. If you find a paint scheme cool, that's it, period.

It ain't the Grimdark Miniature Game Of the Grimdark Grimdarkness (with skulls on everything) ;). You want to paint your Military Orders in pinks - people may look funny at you (though I've seen Nomad armies in pinks and purples, and on Nomads it was generally considered to look cool by the forum members, even if not everyone's boat exactly), but no sensible player nor tournament organizer will refuse you a game on the ground that "you can't play with that, because these Vultramareenz need to be painted green, as green is Vultramareens codex colour. These are amber, therefore they can't count as Vultramareenz, and you don't fulfill the WYSIWYG requirements, now GTFO!"
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: Color schemes and background

by Maxvon_d » February 26th, 2015, 1:38 pm

Yeah, what Errhile says. I've yet to encounter any "that paint scheme is not canon" comments and personally I'd find that stifling (says the chap who lazily paints his Op:Ice PanO blue!)

Clearly visual design and aesthetics are important to the guys at Corvus Belli and I get the sense they applaud creativity within the community rather than enforce the Ultramines = Blue, Blood Angels = Red uniformity.

That said, I do think it can be a useful identifier fluff-wise to be able to quickly recognise the factions on the board, so I've personally not strayed too far from studio paint schemes.
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Re: Color schemes and background

by Errhile » February 26th, 2015, 2:48 pm

Maxvon_d wrote:That said, I do think it can be a useful identifier fluff-wise to be able to quickly recognise the factions on the board, so I've personally not strayed too far from studio paint schemes.


I can't really agree with that.

You know who you're playing against anyway. It is then more important to have proper model representation (or at least close proxy, either same unit different loadout, or similar loadout, different model) in my experience.

Especially if it is a Qapu Khalqi on board, composed of regular Haqqislamite troops, Corregidor mercs and freelance contractors like the Druze.
The only uniformity I really stick to is in-unit uniformity. While my Corregidor and Hassassin armies tend to have their distinctive colour philosophies (main colours used and how/where they are applied), QK tends to be pretty diverse.
They say there will be Heaven and the Fount of Kausar,
That there, there will be pure wine and honey and sugar
Fill up the wine cup and place it in my hand
(For) ready cash is better than a thousand credits.


- Rubayyat of Omar Khayyam, but it is a shoddy translation :(
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Re: Color schemes and background

by Mob of Blondes » February 26th, 2015, 11:20 pm

What part of the fluff says clothes change colors? Other than units with TO. Also all the illustrations of combat situations show the normal colors.

Or bluntly: Infinity doesn't care about such things as low visibility. Who with half a brain goes into combat with blue or red LEDs over the body?

And by extension, paint them as you want.
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Re: Color schemes and background

by Maxvon_d » March 2nd, 2015, 12:27 pm

I'm sure I remember reading some fluff somewhere in a rulebook that mentioned adaptive armour plating or somesuch that could change colour situationally. "Cool" I thought, "I can give my Haqq bright red armour plates"
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