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BoB - Vissy Take on a Holodeck! *SCRAPED*

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BoB - Vissy Take on a Holodeck! *SCRAPED*

by VisOne » July 23rd, 2015, 12:02 am

Well first of all have to thank the Ladies and Gents over at Laughing Jacks for their initiative comes at a great time because I LUV MAKING ME TERRAIN! Only thing I luv more than making terrain is making terrain with friends and anything that gets others making alongside me gets my backing any day!

Onto the concept for this table though. For a while now I've being playing with the idea of Multi Terrain and how it is for the most part a really overlooked and arguably arbitrary point sink in the game or at least in my META. However something has always stuck in my mind for years and it's this tiny bit of fluff explaining the rules.

Troops with Multi Terrain Skill prepare themselves extensively for every mission, training with simulators or in zones that approximate the location where they will carry out their operations.


That screams ........ HOLODECK!!!!!!!!!!!!!!!!

So that leads me into what I'm going to try and build I want to make 4 or so interconnecting zones of various types of terrain with area of effects represented realistically on a single table but with a solid overall theme tying it together. Which is a pretty big ask because how do you get Aquatic, Desert, Mountain, Jungle or Zero-G on the same table without it looking like well shit or extremely discombobulated. I mean this isn't Rage of Shitmar where you can have random bubbles with bits of worlds floating about and as much as I love Portal I can't explain Portals in the Infinity Universe very well.

So that got me thinking about about Holodecks and what I thought a near future one would look like. Because let's face it as sweet as the Idea is from Star Trek their Holodecks just take it a touch too far I still want mine to look like artificially created space but clearly designed for training. So robust and kind of bullet proof ... cause you know nothing says real life training like live fire exercises. I knew I would need a core colour that would standout and clearly define what is a solid surface and part of that training area so the users wouldn't try to move through a solid object thinking it was just a 3D holographic display.

My mind went back to my days playing Day of Defeat Source and Counter Strike Source. In particular the Orange Maps series which I never really got at the time because they felt a little cheaty because I was young had good twitch reflexs and was a sharp shooter. These maps favoured me because I could eyeball a uniform so easily against the Orange/Grey background. However! I realise now that this is going to be the perfect kicking off point for my idea. The maps even look a little like what I have planned.

So here is the core image which will drive the project.

Image

Grid pattern will be imparted on anything representing the 3D Holographic parts, solid vertical surfaces will be in Orange and all horizontal surfaces Grey. Which will also show where models can move and climb more or less. I think this is a really solid idea and I'm looking forward to making it a reality.

I've already got some components coming for this table. Neal over at LCC popped up the other day with some test cuts of his DIY Doors B going at a real steal so I grabbed them.

Image

They will be perfect for using as entrances and exists. Which will just be solid pieces to use as Total Cover LoS/LoF blockers. By having 4 of them I open the options up for multiple combinations on the table.

Image

Image

Image

I'm also considering making them the only points where AD troops can come onto the board which would make it even more interesting.

That is where the symmetrical table building would STOP though because otherwise their would be little reason for deployment to matter. I'll divide the table into 4 quarters/quadrants and each would contain its own single terrain effect which will make for some fun terrain work. Forest/jungles and the like, some water features, heights for mountains and best of all Zero-G which I'm thinking floating crates!

Wish me luck on this adventure to come. XD
Last edited by VisOne on February 14th, 2016, 11:29 am, edited 1 time in total.
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Re: BoB - Vissy Take on a Holodeck!

by Yashia » July 23rd, 2015, 8:14 am

I dig the concept and though I see the idea of your color choices I hope it won't end up looking boring to have a whole board just in orange and gray.
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Re: BoB - Vissy Take on a Holodeck!

by Mob of Blondes » July 23rd, 2015, 8:32 am

Yashia wrote:I hope it won't end up looking boring to have a whole board just in orange and gray.

Easy: vary the colors a bit, to show repainted and replaced parts (one square here, 4*5 there). Also add some dust, as well as smoke, or even oil and blood (cleaning squad had no time since last combat).
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Re: BoB - Vissy Take on a Holodeck!

by Fenrir » July 23rd, 2015, 1:46 pm

Interesting concept. Reminds me of the tutorial/training levels of Street Fighter and MGS: Revengeance. You could also have terrain in the form of holos.
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Re: BoB - Vissy Take on a Holodeck!

by VisOne » July 23rd, 2015, 9:36 pm

Fenrir wrote:You could also have terrain in the form of holos.


The intent on my part is solid objects like floor (grey) and walls (orange) will be without the grid effect while all the scatter terrain thats more incorporeal holo's will be painted more or less as per normal and then I'll put the grid over it to look like holographic projections.

OR

I paint every orange or whatever and then lay the grid over and zenithal highlight all the other colours over it using a grid so the orange lines show though.

I need to test both of these approaches to see which one I like more.
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Re: BoB - Vissy Take on a Holodeck!

by Mob of Blondes » July 23rd, 2015, 11:12 pm

I was thinking it would be big blocks in grey+orange with grid, to represent "screens", and other things painted normally, as props that has been put there (the sandbags in the picture). So basically the picture in the middle.

After all, Infinity has no teleport trickery and you said it was about live fire. We see the thing off, miniatures "see" the thing on. Bonus is that you can reuse scatter from anything.
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Re: BoB - Vissy Take on a Holodeck!

by Dawfydd » July 26th, 2015, 12:02 pm

That looks like it could be very, very cool :)
Just wondering though: have you seen the VR training levels from Titanfall? Same basic idea you are looking at but they mix up some of the colours in the arena as well as highlighting interactive elements...
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Re: BoB - Vissy Take on a Holodeck!

by VisOne » July 26th, 2015, 12:32 pm

I never played Titanfall I browed gracefully out of the FPS screen after my wife gave me the option of having a single hobby.

Competitive Clan FPS (Project Reality and ARMA 2)

OR

Laser Skirmish (Military Simulations)

OR

Painting Little Man Dollies (Her words not mine)

So yeah Titanfall was never on the cards. Interesting idea though might look into it but I doubt the artist vision will change from my current course mainly because I'mm 99% sure how I can achieve my current vision with a reasonably small outlay of time and money. Cause I'm broke as a joke. XD
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Re: BoB - Vissy Take on a Holodeck!

by Claudius Sol » July 27th, 2015, 2:43 pm

Vis, if you're on the more Expedient type of mindset, you could look into getting large rolls of "gaming paper" or "grid paper" with 1" or so large squares sectioned out on it. Glue this onto the building/wall/cat you want and you end up with that fancy regular grid.
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Re: BoB - Vissy Take on a Holodeck!

by VisOne » August 12th, 2015, 2:10 am

Had a spare moment before heading to work today tried the colours out for my holodeck table.
My plan of creating easy lines using fly screen looks like a no go.

Image

You can see the two sample on the right one with a grey base I tried to line over using the orange and one with a orange base which I tried to line over with the grey. Both had way way way too much overspray to work.

I'll try again with a larger grid pattern but I think it's a never going to work.

The piece on the left is what I'm probably going to end up doing for all of the piece blocky wall like pieces and that will set the tone for the board as a whole.


Paints are from Ironlaks: Sugar Artists’ Acrylic series colours Plaque on the left which is a dark grey and Terry on the right which is a bright mid tone orange.

Image

This time I used New York Skinny Caps on them not the default caps as shown which gave them a MUCH MUCH better spray and I had no pressure issues this time.

I'm 100% sure those default caps are the problem.

Claudius Sol wrote:Vis, if you're on the more Expedient type of mindset, you could look into getting large rolls of "gaming paper" or "grid paper" with 1" or so large squares sectioned out on it. Glue this onto the building/wall/cat you want and you end up with that fancy regular grid.


Bro giving that some serious thought now might be an option.
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Re: BoB - Vissy Take on a Holodeck!

by Bladerunner_35 » August 12th, 2015, 11:51 am

Well, keep it up! I too want to create a holodeck training ground!
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Re: BoB - Vissy Take on a Holodeck!

by Mob of Blondes » August 13th, 2015, 7:12 am

VisOne wrote:My plan of creating easy lines using fly screen looks like a no go.
...
I'll try again with a larger grid pattern but I think it's a never going to work.

Fly screen has small "holes", small "thread", and the "thread" is rounded (so it will always create fuzzy edges). Now, with something flat instead of rounded (stickyness would help too, there are some "gums" that can be used for this), you could get it. It's possible because that is how some people paint hexagonal patterns. The issue is getting or making the right stencil. Plastic from binder separators or overhead slides (plus blade and patience) is one way. Example that also includes more complex shapes and tools to make stencils.

Worst case, get painter tape (or sticky tape that is not very sticky), and create the grid. Some masking tapes are 3mm or so wide. That before going down the Tamiya path, because it's expensive, and a lot for such big areas.
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Re: BoB - Vissy Take on a Holodeck!

by VisOne » December 21st, 2015, 12:31 pm

This plan got very much shelved work, home and Infinity all got very much in the way. :cry:

But I do have 2 other tables to try and get finished before the end of the comp!
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