I've decided to keep a log of my Morat games. This is mostly for my own reference, but please feel free to comment.
6-16-16
MAF vs Nomads
300 points
MAF
Suryat HMG Lt
Sogarat Fuerbach
Yaogat Combi/Panzerfaust Haris
Yaogat Multi Sniper
Yaogat Hacker
Daturazi Boarding Shotgun
Oznat Vulkan Shotgun
Raktorak Combi+HFT
Krakot Chainrifles x2 and Grenades
Zerat FO
Nomads
Interventor Boarding shotgun
Reverend Moira HMG
Reverend Healer Boarding Shotgun
Intruder Multi Sniper
Zero Minelayer
Zero
Spectre Boarding Shotgun
Aguacile Combi
Aguacile FO
Zondbots x2
Grenzer ML
Moran Boarding shotgun
Wildcat Combi
Mission: Annihilation. My opponent realized on turn two that he had forgot to draw his classified objectives, so I decided to ditch mine and we continued without them.
Deployment: My opponent won initiative and chose a side of the board with multiple high buildings in the deployment zone (my side was mostly low buildings). I chose to go first. I sat up aggressively as I could since I was expecting serious ARO. My Yaogat Sniper was placed on the tallest platform in my deployment zone with cover(only about 3 inches tall). I kept my Sogarat in reserve to place on the other tall platform (about 5 inches tall), hoping he could survive without cover against the models I was sure my opponent would place on the tall buildings in his deployment zone. I tried to infiltrate my Zerat into a safe position where she could work her way into the enemy lines to look for vulnerable models, but I failed her Infiltration roll and ended up deploying her on my board edge, where she remained for the rest of the game. I rolled an 18 for the Krakot's Metachemistry lv 2. +3 PH and Regeneration. I was actually disappointed.
The Nomad player deployed everything in total cover, with the exception of the Moran which was bizarrely deployed directly in front of my Yaogat and outside of cover ( I never discovered why he did that). The Moira and Grenzer were deployed prone on a rooftop (about 5 inches up). The other high rooftop (about 8 inches high) had a camo marker (which turned out to be the Intruder).
MAF 1st turn: I used the Daturazi and Oznat's Impetuous orders to provide smoke for the Yaogats. The Yaogat Sniper killed the Moran and then re-positioned to spot and kill a Zero. Since no other targets were available for shooting or discovering I decided to run the Krakot right up the center of the board to the base of the building were the Moira and Grenzer were prone. In the process the Krakot took an ARO shot from the Spectre and went down, but was saved by Regeneration. I spent my next two orders on Speculative Fire, killing the Grenzer and wounding the Moira with Grenades. I spent one more order to step around a corner and put Chainrifle templates on the Interventor, Alguacile and Wildcat. The Alguacil and Wildcat died and the Interventor suffered a wound (the Krakot took a Boarding Shotgun shot but made his armor roll). With my final order I moved the Krakot 4 inches and put Chainrilfe templates on the Alguacile FO and Revrend Healer. The Healer survived and shot the Krakot down, but the Alguacile was killed.
Despite complaining about the Metachemistry roll the +3 PH and Regeneration made Speculative Grenade attacks a 50/50 shot and saved the Krakot's life against an unexpected Spectre ARO.
Nomad 1st turn: One of the 6 models that my Krakot had killed was the Nomad lieutenant, so my opponent started in LoL. He spent the Reverend Healer's order activating a Zondbot and successfully healing the Moira. Revealing the Intruder Sniper, he spent an order to split his fire between my Sogarat and Yaogat Sniper. He rolled to crits, and I failed both model's additional Armor rolls against the DA ammo. The Yaogat died and the Sogarat was left unconscious. The Spectre spent his order to re-camo.
MAF turn 2: Since the Intruder had a view of literally the entire board I decided that taking him out was my priority. Unfortunately my only option was my Yaogat. I moved him into position and took a shot with my Panzerfaust. We were both in our +3 range and neither of us had cover, so it was literally my BS 15 shot against his BS 16 shot. I got lucky and won the roll, killing the Intruder. I spent a few orders on Combined Maneuvers to reposition models before spending an order on the Sogarat to successfully Automedikit. The Yaogat spent an order failing to discover the Spectre. The Suryat spent the last order and his Lieutenant order moving up the board into a better position, but took hits from two mines in the process and died.
Nomad turn 2: The Moira revived the Interventor and killed the unconscious Krakot. The Moira took a shot at the Daturazi, but couldn't beat his Dodge roll. The Zero Minelayer tried to shoot the Raktorak, but died to his HFT (the Raktorak survived the shot but died to a mine).
Morat turn 3: The The Daturazi died trying to lay down smoke for the Yaogat, but the Oznat got the job done. The Yaogat spent his last Panzerfaust shot killing the Moira through smoke. The Sogarat gunned down the Spectre despite his TO Camo. With several orders left the Oznat was in a prime position to charge into the enemy deployment zone and kill both the Reverend Healer and Interventor (the only two models left) but my opponent decided to concede.
Victory Morats!
Thoughts for this game: I wanted to continue to try out the Yaogat Sniper in small links. I've been very disappointed with the model in the past, and this game didn't really change my mind. He killed two easy targets, but either of the other Yaogats would have done a better job considering the targets were within 16 inches. So I remain unimpressed by the model. The Combi/Panzer Yaogat continues to be a star. I wanted to try out the Hacker, but he did absolutely nothing all game. To be fair, there was really nothing for him to do.
The Krakot is still new to me, so I really wanted to give him a workout. This is also the first time I've actually remembered to roll for Metachemistry, and it probably ended up winning me the game. Surviving the Spectre's attack thanks to Regeneration and being able to land 2 Speculative grenade hits on the Moira and the Grenzer thanks to +3 PH was very lucky. Chainrifling the enemy back line was less about luck and more about taking advantage of poor deployment, but I'm still amazed that this model was able to mow down 6 enemy models in a single turn.
the Yaogat's against-the-odds Panzerfaust attack on the Intruder was even luckier, considering that he was at a small disadvantage. If he hadn't been able to put the Intruder down I would have had to try to engage him with my Suryat, and while the Suryat has better BS and a HMG, I would have had to walk through at least one order worth of sniper fire and two mines to get into his +3 range, and the Intruder would have had cover at that angle. And if I hadn't put that Intruder down he would have locked me down entirely, since there was't anyway to move on the board at all without provoking his ARO. As I said, I was pretty lucky.
I've been trying to decide if solo Oznats are worthwhile. For the most part I think Daturazi are obviously better, and the Oznat didn't do anything in this game to suggest otherwise. However, if my opponent hadn't conceded the Oznat's 6-4 MOV would have allowed me to spend my last 4 orders to get her into his deployment zone to try to kill the Healer and Interventor. A Daturazi would have come up a little short, movement wise.
I've also been trying to determine if solo Raktoraks make viable specialists, but this game didn't really give me a chance to test that out.
If I take a solo Sogarat it's usually armed with an HMG, but I wanted to see how a Feurbach Sogarat would do as a potential backup for the Suryat. Really, he didn't get much done at all. His gun just wasn't a deterrent in ARO, and he had trouble hitting in the active turn. When you're facing Intruders, Zeros, Moiras and Spectres (all in cover) BS 13 just doesn't get the job done. Next time I'll take a much cheaper 2nd Suryat. I was very happy that the Sogarat made his Automedikit roll. That almost never happens when I take the unit. I wasn't happy to see that both the Sogarat and the Suryat failed all their Armor rolls. In fact, the Krakot's one Armor roll was the only one I made all game. But that's pretty normal for my Morat games.