by Math Mathonwy » July 28th, 2014, 8:05 am
by ToadChild » July 28th, 2014, 8:29 am
by Math Mathonwy » July 28th, 2014, 8:45 am
ToadChild wrote:Hope you were still able to have fun at the tournament anyway.
by Icchan » July 28th, 2014, 10:02 am
by Morze » July 28th, 2014, 10:29 am
Icchan wrote:I kinda disagree with the quadrant control criticism. It's true that having the second turn is an advantage, but so is having the first turn. This is one of the few scenarios where you can win by tabling or putting your opponent in retreat right on the first turn.
QC is all about ramboing.
It's a shame you played the Emergency Transmission as that's not usually played in tournaments and about Supplies scenario i've not had much experience yet so won't say anything about that.
by Math Mathonwy » July 28th, 2014, 10:45 am
Icchan wrote:I kinda disagree with the quadrant control criticism. It's true that having the second turn is an advantage, but so is having the first turn. This is one of the few scenarios where you can win by tabling or putting your opponent in retreat right on the first turn.
QC is all about ramboing.
by Kinsman » July 28th, 2014, 1:40 pm
by Math Mathonwy » July 28th, 2014, 1:49 pm
Kinsman wrote:Coming from (and still playing) Warmachine, ITS is par for the course. Something to do other than kill each other is great, adding lots of changes to what happens on the tabletop.
I dig it.
by Kinsman » July 28th, 2014, 1:55 pm
Math Mathonwy wrote:Kinsman wrote:Coming from (and still playing) Warmachine, ITS is par for the course. Something to do other than kill each other is great, adding lots of changes to what happens on the tabletop.
I dig it.
Yeah, but compared to the scenarios found in, e.g., Hell Dorado, Eden, or Malifaux, it really kinda pales in comparison when it comes to providing a balanced environment for competitive play.
by Guarda de Assalto » July 28th, 2014, 2:09 pm
by ToadChild » July 28th, 2014, 8:41 pm
Kinsman wrote:Never played those, unfortunately. That said, Privateer adjusts the Steamroller pack yearly. It's gotten better every year. Hopefully ITS follows that pattern.
by saturatedFat » July 29th, 2014, 12:02 am
by Math Mathonwy » July 29th, 2014, 7:39 am
saturatedFat wrote:I find ITS missions a lot more fun when you can build a specific list for each mission. It sucks all the fun out of the game when you didn't bring enough specialists, or your list is not designed for a kill based game. For example, if you bring a Sphinx to quadrant control, you'll have a good time.
I'm not a fan of the point system for tournaments though. It encourages players to continue beating down their outmatched opponent to gain maximum points. Also the most exciting, close games feel like losses afterwards because you both won't have many points.
I would say keep practicing ITS though. It takes a long time to figure out the right balance for your list building. It also takes a long time to learn when to kill and when to secure objectives. Also your luck with WIP rolls will balance out in the long run. You may very well win some games when your opponent flubs all his WIP checks.
by dtjunkie19 » July 29th, 2014, 3:01 pm
Math Mathonwy wrote:saturatedFat wrote:I would say keep practicing ITS though. It takes a long time to figure out the right balance for your list building. It also takes a long time to learn when to kill and when to secure objectives. Also your luck with WIP rolls will balance out in the long run. You may very well win some games when your opponent flubs all his WIP checks.
But it's not enjoyable to win like that. When I win, I want to outplay my opponent, not be better at rolling dice. I would vastly prefer the "Long Order to succeed automatically" I suggested since I don't think that mission critical should be that much down to luck.
by Harlekin » July 29th, 2014, 3:36 pm
by IJW Wartrader » July 29th, 2014, 11:47 pm
by Nidzilla » July 31st, 2014, 2:03 am
by ToadChild » July 31st, 2014, 5:34 am
Nidzilla wrote:I would think Shavastii specifically would actually make it harder for certain players in QC. Once your a spawn embryo you are still considered valued at that models points no? Granted it limits your movements but perching up on roofs with expensive models can make it quite a pain sometimes if they somehow have to get up there and finish off the embryo. Overall glad you at least enjoyed the tournament!
by tinfish » August 22nd, 2014, 6:37 pm
by Gwydion » August 22nd, 2014, 6:55 pm