by Section9 » October 7th, 2016, 10:15 pm
by Errhile » October 7th, 2016, 10:27 pm
by Kathara_Khan » October 7th, 2016, 11:41 pm
by Errhile » October 8th, 2016, 8:05 am
by Kathara_Khan » October 8th, 2016, 9:47 am
by Section9 » October 8th, 2016, 11:21 am
Kathara_Khan wrote:Personally, I have long since moved on beyond hate for Serenity on that count (if I ever really hated it in the first place; like I said, I think it was fun on the whole). Nowadays, it just makes me sad.
“Of all sad words of tongue or pen, the saddest are these, 'It might have been.”
by Kathara_Khan » October 8th, 2016, 12:04 pm
Section9 wrote:No rules for TAGsoft, huh? I may need to mess around with what you've written about it so far (and raid my model collection).
by Section9 » October 13th, 2016, 11:38 am
by Kathara_Khan » October 13th, 2016, 8:55 pm
by Section9 » October 14th, 2016, 5:05 am
Kathara_Khan wrote:As far as equipping TAGs goes, I should probably explain, 'cause I've confused the issue a bit, I think.
When the story talks about TAGs wielding Combi Rifles, Boarding Shotguns, Pistols, SMGs, etc? What I mean are TAG-sized versions of those! (usually, unless otherwise noted) Since we're dealing with pure TAG on TAG combat, I went with describing the weapons by tactical role, rather than wargame mechanics.
Plus, I always found it absurd that the weapons the TAGs use, often portrayed on the minis as rivaling an unarmored Light Infantry trooper in size, translate into the exact same weapons, stat wise, that said trooper wields, which are tiny in comparison. If the infantry HMG and the TAG HMG are the same HMG, then either are the infantry somehow swinging around something like a 50 cal. autocannon, or the TAG is using what is at best a 7.62 SAW in a ridiculously over-sized frame. Both options seem equally stupid to me...
If you want more wargame accurate stats for the weapons in the story, you have to kinda shift everything up at least a category. So a TAG rifle would be an HMG in wargame parlance. A TAG SMG would be a Spitfire. A TAG pistol would be a heavy pistol. A TAG boarding shotgun is a heavy shotgun. A TAG assault pistol is a combi rifle. More trouble arises where the wargame does not have a bigger alternative for a given weapon. What is a TAG-sized Spitfire? I went with a MULTI HMG in this case, justifying it in fluff with performance improvements that mostly fall below the wargame's resolution. For a TAG sniper rifle we're using a wargame autocannon. But what is a TAG heavy shotgun, grenade, or chain rifle? For the RPG I just made them up, and you'll have to either follow suit, or ignore those.
Also remember, that many of the TAGs featured in the story are made-up outdated machines, with no stats in the wargame! The Lizards, Anacondas, Geckos, etc. that the Angels use, are not the ones in the books, but older models, without the upgrades the Nomads put them trough to perform almost in line with the newest PanO machines, like Dragoes or Cutters. Their stats should be lower.
As to season 2? I'm taking my between seasons hiatus break right now.
But ideas for the next episode are brewing. Still, hard to say right now when exactly you could expect to see it. May be as long as after New Year, alas.
by Kathara_Khan » October 14th, 2016, 6:26 pm
Section9 wrote:But you're still talking about the ability to change weaponry between games.
Section9 wrote:I assumed that TAGs usually carry bigger guns than what we see in Infinity, they just get down-gunned for special ops missions.
Section9 wrote:Oh, I was planning on seeing if any of the guys had the Apocalypse Spray template from GW for the Chain Cannon... I figure a TAG-sized heavy shotgun would probably use the Large Teardrop and likely be DA ammo to boot (and AP+DA for the solid shot).
Section9 wrote:Yeah, I was planning on starting with Scarface's Ramhorn and mod from there.
Section9 wrote:Take the time you need to recharge, I'd much rather you have the energy to keep the story up to your current level than half-ass something just to make some arbitrary deadline.
by Errhile » October 14th, 2016, 8:08 pm
Section9 wrote:If you want more wargame accurate stats for the weapons in the story, you have to kinda shift everything up at least a category. So a TAG rifle would be an HMG in wargame parlance. A TAG SMG would be a Spitfire. A TAG pistol would be a heavy pistol. A TAG boarding shotgun is a heavy shotgun. A TAG assault pistol is a combi rifle. More trouble arises where the wargame does not have a bigger alternative for a given weapon. What is a TAG-sized Spitfire? I went with a MULTI HMG in this case, justifying it in fluff with performance improvements that mostly fall below the wargame's resolution. For a TAG sniper rifle we're using a wargame autocannon. But what is a TAG heavy shotgun, grenade, or chain rifle? For the RPG I just made them up, and you'll have to either follow suit, or ignore those.
Oh, I was planning on seeing if any of the guys had the Apocalypse Spray template from GW for the Chain Cannon... I figure a TAG-sized heavy shotgun would probably use the Large Teardrop and likely be DA ammo to boot (and AP+DA for the solid shot).
by Kathara_Khan » October 14th, 2016, 9:54 pm
Errhile wrote:In tabletop terms, I'd represent the Chain Cannon Array as using a standard Large Template, upgraded Damage (14? 15?), upgraded Burst (say, B 2) and special ammo, namely AP. Perhaps even AP+Shock.
This would IMO aptly represent a Chain-type weapon capable of disabling a TAG... and being able to turn infantrymen into mincemeat by the scores...
by Errhile » October 15th, 2016, 6:27 am
by Kathara_Khan » October 15th, 2016, 9:23 am
by Section9 » October 15th, 2016, 9:35 am
Kathara_Khan wrote:Section9 wrote:But you're still talking about the ability to change weaponry between games.
True. Though I imagine it doesn't happen all too often. Usually each pilot finds a weapon they're good with and that fits a role the team needs, and sticks with that, unless the team can't afford a weapon they want at first.
Section9 wrote:I assumed that TAGs usually carry bigger guns than what we see in Infinity, they just get down-gunned for special ops missions.
See, that's a possibility I hadn't thought about!
Though, I'm not sure why you'd want to down-gun yourself if the intel tells you there's a possibility of meeting another TAG...
Not to mention the TAGs that I outright made-up for the story, like the Tachikoma/Wolf Spider,
or the Ariadnan Roughneck series (we haven't seen that one yet; bonus points if you recognize the reference ).
by Kathara_Khan » October 15th, 2016, 9:49 am
Section9 wrote:Sure, but I need to re-point the TAGs that are packing different weapons than their stock fit, regardless.
Section9 wrote:Much easier to deny that a military unit was there when the only evidence left behind is civilian-available ammo calibers.
Section9 wrote:And the AP or EXP rounds from the MultiHMG are acceptable for putting down a TAG, if not optimal. Infantry-packed AP+EXP is barely capable of one-shotting a TAG, the military likes going for the overkill. So twin missile launchers at a minimum (or more likely, "tandem charge ML" which does 6x wounds per successful hit).
Actually, I think that a MultiHMG is the TAG's secondary weapon, they usually carry something on par with a 25+mm chaingun like that the Bradley carries with the MultiHMG as the "co-axial" (to use a modern military/tanker term). My version of a TAG in open-warfare scenarios would be packing a 50mm cannon (or bigger) as the primary weapon, to have something big enough to deal with bunkers and other battlefield obstacles.
Section9 wrote:I have several models for that one. There's a 1/72 scale Jigabachi ADV helo model that comes with 3 matching-scale Tachikomas (and I have 3 of those kits to make 6x Tachikomas and 2x Logikomas, need to finish the Logikoma conversions) Plus there's the PVC models you could get for a while that are closer to the size of a Mag Guard.
Section9 wrote:Who do you think you're talking to? I have almost all the Roughneck Chronicles CGI animations (might have all of them).
Section9 wrote:(snip cool photos)
by Section9 » October 15th, 2016, 12:38 pm
by Kathara_Khan » October 15th, 2016, 12:59 pm
by jherazob » October 15th, 2016, 3:42 pm
by Kathara_Khan » October 15th, 2016, 9:19 pm
jherazob wrote:Okay, I've been barely touching the Internet for a week or so (so much to catch up with! ), and I come back here to the seeds of an actual miniatures TAGSoft game? I'm geeking out here
I guess I'll have to get Tags apart from my darling babe the Marut
by Errhile » October 16th, 2016, 8:44 am
Kathara_Khan wrote:jherazob wrote:Okay, I've been barely touching the Internet for a week or so (so much to catch up with! ), and I come back here to the seeds of an actual miniatures TAGSoft game? I'm geeking out here
I guess I'll have to get Tags apart from my darling babe the Marut
Had to amuse ourselves somehow while you were gone.
Well, the Marut is not league legal for TAG-Soft, sadly. So you need something different.
by Kathara_Khan » October 16th, 2016, 9:06 am
Errhile wrote:Kathara_Khan wrote:Well, the Marut is not league legal for TAG-Soft, sadly. So you need something different.
A deep-modified Ramhorn, I'd guess. Made to look very Marut-like.
by Section9 » October 17th, 2016, 9:43 am
Kathara_Khan wrote:jherazob wrote:Okay, I've been barely touching the Internet for a week or so (so much to catch up with! ), and I come back here to the seeds of an actual miniatures TAGSoft game? I'm geeking out here
I guess I'll have to get Tags apart from my darling babe the Marut
Had to amuse ourselves somehow while you were gone.
by Kathara_Khan » October 17th, 2016, 9:51 am
Section9 wrote:make a trade show game table (complete with booth babes next to the TAGs).
by Claudius Sol » October 23rd, 2016, 4:26 pm
by Kathara_Khan » October 23rd, 2016, 10:16 pm
Claudius Sol wrote:Haven't been as up-to-date as I'd have liked, but I'm all caught up now and would like to thank y'all for such an entertaining read. Fingers crossed for a continuation.
by Section9 » October 25th, 2016, 1:55 am
Kathara_Khan wrote:Section9 wrote:make a trade show game table (complete with booth babes next to the TAGs).
That sounds pretty awesome! And if you'd make at least a few of said booth babes beef- instead of cheese-cake, you've sold me completely on the idea.
by Kathara_Khan » October 25th, 2016, 3:06 pm
Section9 wrote:Cheesecake minis are easier to find than beefcake, so if you have a preference for a beefcake mini or two, I will add them to the collection.
by Section9 » October 26th, 2016, 10:11 pm