JAPANESE SECTORIAL ARMY
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GROUP 1 9 1 1
KEISOTSU Missile Launcher / Pistol, Knife. (0.5 | 25)
KEISOTSU Missile Launcher / Pistol, Knife. (0.5 | 25)
YURIKO ODA Combi Rifle, Panzerfaust, D-Charges, Antipersonnel Mines / Pistol, CCW. (24)
KEISOTSU Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12)
KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (12)
YÁOZĂO Electric Pulse. (3)
Missile toting Bunker Link for board control. Would prefer a third missile Keisotsu but couldn't spare the points as I needed the Engineer.
Yaókòng WÈIBĪNG Combi Rifle / Electric Pulse. (21)
TOKUSETSU EISEI Doctor Combi Rifle / Pistol, Knife. (14)
NINJA Hacker (Hacking Device) Combi Rifle / Pistol, Shock CCW. (0.5 | 48)
YÁOZĂO Electric Pulse. (3)
Non-linked scoring. Fast specialist, stupidly expensive infiltrator specialist, and the Doctor for the link team.
YOJIMBO Contender, Nanopulser, Smoke Grenades, Light Smoke Grenade Launcher, CrazyKoalas (2) / Pistol, DA CCW. (28)
O-YOROI Lieutenant HMG + Heavy Flamethrower, CrazyKoalas (2) / EXP CCW. (3 | 85)
O-YOROI PILOT Pistol, CCW.
Attackers. O-Yoroi looks amazing, gets past the problem of crappy Lt that we have, and seems decent enough on the table. Yojimbo is awesome, and if you cannot tell, I like crazykoalas.
4.5 SWC | 300 Points
Open with Army 4
What do you guys reckon? Keep in mind this list is not designed for any particular mission.
I want to experiment with board control links that have been popping up at my club, and which my CA and Tohaa are not very good for. This list combines that with a very cool TAG, versatile specialists (I think I can do every Classified too), and crazykoalas help stomp me getting alpha'd if I go second.
Also, anyone had experience running double group JSA? After doing two groups (or 1.5 groups) w/ my Tohaa its really hard to go back to ten models.