by Errhile » August 29th, 2014, 9:09 am
by WiseKensai » August 29th, 2014, 2:49 pm
by Maverick » August 29th, 2014, 4:40 pm
WiseKensai wrote:Example: losing guys can win you objectives in YAMS. I still get fists shaken at me by our Ariadnan player who shot the last guy in my DZ with an ARO to give me Clear the Area (which demands no active models in your deployment zone at end of of game).
by Arachas » August 30th, 2014, 3:14 am
by Errhile » August 30th, 2014, 8:41 am
by tinfish » August 31st, 2014, 9:26 pm
by M2Cat » September 2nd, 2014, 5:34 am
by alexb83 » October 1st, 2014, 10:40 am
by Errhile » October 1st, 2014, 11:02 am
by alexb83 » October 1st, 2014, 11:15 am
by Errhile » October 1st, 2014, 11:32 am
by Lampyridae » October 1st, 2014, 1:34 pm
by alexb83 » October 1st, 2014, 1:46 pm
by Errhile » October 1st, 2014, 2:03 pm
by alexb83 » October 1st, 2014, 2:17 pm
by Errhile » October 1st, 2014, 4:30 pm
by Lampyridae » October 2nd, 2014, 12:39 pm
by Maverick » October 2nd, 2014, 4:35 pm
by Arachas » October 11th, 2014, 8:29 am
Maverick wrote:After the game, I realized the Bakunin player was 10 pts short but 1.5 SWC over, so we figured it evened out over all.
I'm becoming a big fan of 150 pt games, and its quite easy to build a sectorial list for that level of play, as you only need 6-8 models to build a viable list.
by Maverick » October 11th, 2014, 5:31 pm
by Lampyridae » October 14th, 2014, 7:17 am
by Section9 » October 16th, 2014, 5:00 am