Riot Grrl MSV1 is going to help. Put them in a 5-man link and rely on those B2 Boarding shotguns, and never forget all of them are +3 to discover thanks to being in a link team.
Minelayer Zeros will help a bit as a midfield speedbump. Put down 6 Camo tokens (3 mines), and the moment they give you an ARO opportunity, lay mines in ARO. In your active turn, remember you can intuitive attack with mines against camo markers.
Use supportware on a reaktion zond to at least give you Marksmanship L2 and ignore cover (plus, shock ammo helps). B4 in ARO at only a -3 penalty to hit is not that bad and you may get some easy kills.
If you can get a first turn, try a Lizard + HGL and speculative fire the crap out of his camo markers. With 30 models on the table, odds are you are going to hit a lot of them with each shot that lands.
Likewise, a Moira with E/M LGL is going to give you chances to isolate his models - even his lieutenant.
Bran Do Castro is a fair shot at an assassination on William Wallace or any other obvious lieutenant if he's going to field him.
Jurisdictional Command of Bakunin──────────────────────────────────────────────────
Group 1

10

0

0
ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 |
19)
ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 |
19)
ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 |
19)
BRAN Combi Rifle+ E/Mitter / Pistol, DA CCW. (
35)
RIOT GRRL Spitfire / Pistol, Knife. (2 |
35)
RIOT GRRL Boarding Shotgun, Flash Grenades / Pistol, Knife. (
28)
RIOT GRRL Boarding Shotgun, Flash Grenades / Pistol, Knife. (
28)
RIOT GRRL Boarding Shotgun, Flash Grenades / Pistol, Knife. (
28)
RIOT GRRL Boarding Shotgun, Flash Grenades / Pistol, Knife. (
28)
MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0.5 |
9)
Group 2

3

4

4
MODERATOR Combi Rifle / Pistol, Electric Pulse. (
9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (
9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (
9)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (
6)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (
6)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (
6)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (
6)
4 SWC | 299 PointsOpen with Army 5If this is more than just an annihilation game, obviously - try and mix a reasonable amount of that lot in with some specialists.
The HGL trick is a rare one to be able to pull off - only two models in the whole game have them now and one of them's the Lizard. Flamethrowers are your friend, especially on camo infiltrators to get them upfield Try using deployable repeaters from Zeros and markers, spotlight targets and then speculative fire:-
Jurisdictional Command of Bakunin──────────────────────────────────────────────────
Group 1

8

0

0
LIZARD MULTI HMG, Heavy Grenade Launcher / . (2.5 |
87)
REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Marker / Pistol, Knife. (0.5 |
34)
LUNOKHOD Heavy Shotgun, Heavy Flamethrower, CrazyKoalas (2) / Electric Pulse. (
26)
METEOR ZOND Combi Rifle / Electric Pulse. (1 |
21)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (
19)
ZERO (Deployable Repeater) Combi Rifle, E/Mauler / Pistol, Knife. (
19)
PROWLER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0.5 |
32)
PROWLER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0.5 |
32)
Group 2

0

4

4
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (
6)
MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (
8)
MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (
8)
MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (
8)
5 SWC | 300 PointsOpen with Army 5