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Non-Paradiso Campaign System?

PostPosted: May 5th, 2016, 8:39 pm
by CowboyCactus
Maybe it's a pipe dream, but a couple comrades and I just finished up a Kill Team campaign using "In the Emperor's Name" and it got me thinking that I've got these wonderful Infinity models and a working knowledge of the game... Is there anything in the Mayanet that facilitates a campaign system like that?

The main problem I can see is that value-for-point-cost would quickly get out of control if you're adding CC or W/STR to models, whether it's a Fusilier or Sogarat.

Re: Non-Paradiso Campaign System?

PostPosted: May 6th, 2016, 6:44 am
by Errhile
I'm not familiar with the campaign you mentiion, but the Infinity Campaign System works around the problem you found so troublesome by allowing just one upgradeable model (SpecOps, who begis their career with stats of a standard basic infantryman for a given faction), as well as providing some extra bonuses for the whole army.

Re: Non-Paradiso Campaign System?

PostPosted: May 6th, 2016, 10:56 am
by schoon
For all of Kill Team's rule quirkiness, it does well at telling a narrative story, with corresponding improvement of your protagonists.

There really isn't anything equivalent in Infinity - though it would be really fun if there was.

If you haven't already, it's worth checking out the upcoming Infinity RPG by Modiphius.