Page 1 of 1

Xenonauts - infinity-esque game

PostPosted: June 25th, 2014, 1:13 am
by TallonHunteR
http://www.xenonauts.com/

xenonauts is xcom re-classicfied as i call it. now, how is it like infinity you ask?

1 reaction fire(assuming you lave tus for it)
2 fireteam scale combat (starts at max 8, but you can mod it to 16)
3 cover matters, there is a block chance for firing through stuff(including team members)
4 you can move your guys in buildings(which can have multiple levels)
5 turn based
6 destructible terrain (doesnt usually factor into infinity, but the rules are there)

now, i play to try to mod xenonauts into a more infinity-esque system featuring nomads as the playable faction. or all human factions if i can get an art team together and can also make *training required" weapons and armour. the campaign map is modable (geoscape), so i play to mod that into the paradiso map. the xenonauts will become nomads, and im going to try to add tags as vehicles.

the reason im posting here is that i am hoping a few of you will want to help, in either the art or programming part.

there is no multiplayer right now, nor planned to be, so ill have to talk to the devs and see if i can get code access. but as for most of the rest its bared in .xmls

Re: Xenonauts - infinity-esque game

PostPosted: June 25th, 2014, 3:38 am
by Mob of Blondes
Dunno about the features of OpenXCom but at least you would be able to modify all of it.

Re: Xenonauts - infinity-esque game

PostPosted: June 25th, 2014, 5:58 am
by TallonHunteR
omg, looked at a sprite folder...individual renders for every weapon and armor configuration with massive spreads of sprites O.O, time to learn to 3d model, again T-T

Re: Xenonauts - infinity-esque game

PostPosted: July 15th, 2014, 11:59 pm
by ToadChild
I haven't played Xenonauts yet, but it's on my list. I enjoyed the original X-COM (although I always ended up dying badly when the Ethereals showed up) and have played a lot of the new XCOM. I would recommend the new XCOM to fans of Infinity as well - you will find the small squad, mandatory use of cover, and two-skills-per-order action system very familiar.

Re: Xenonauts - infinity-esque game

PostPosted: July 16th, 2014, 2:35 am
by TallonHunteR
oh, my mod is on hold indefinitely. i got a reply back from the dev saying that what i was going to try to implement was so alien to the code written that im better off starting from scratch.

Re: Xenonauts - infinity-esque game

PostPosted: July 16th, 2014, 7:54 am
by ToadChild
A part of me likes the idea of a computer game that emulates Infinity, but another part of me would rather leave Infinity as Infinity and let other games be other games. If I made a tactical combat game of any sort it would certainly show influences of Infinity, but I would also make any number of decisions differently than they chose to.

Re: Xenonauts - infinity-esque game

PostPosted: July 16th, 2014, 10:56 am
by Arachas
I love the new XCOM. Is this worth looking at? Looks terribly outdated in comparison, of course, but then again I'm a huge Jagged Alliance fan.

Re: Xenonauts - infinity-esque game

PostPosted: July 17th, 2014, 1:25 am
by TallonHunteR
@Arachas: Fuck yeah, xenonauts is awesome....prepare to lose peeps though.

Re: Xenonauts - infinity-esque game

PostPosted: July 17th, 2014, 7:30 am
by Pierzasty
We play Infinity here, if you hate to lose soldiers you're in the wrong forum :v: