Ammo Tactica: Shock Ammo
Hi there fellows!
Are you new to Infinity? Do you come from other systems with much less depth and you suddenly feel overwhelmed by the amount of stuff in front of you? Are you asking why are there so many different guns and why do they have so many ammo types? Why is this thing that I’m reading full of questions? Don’t worry, I’m here to help you out!
While other games have mechanics to represent the different effects of various ammo types, none have the variety that infinity has (at least in my experience). Counting normal ammo, there are 15 ammo types, which is crazy and can be daunting at first but it is not that bigger deal once you get some games going. Each ammo provides different ways to make the target bite the dust and also, they give a cinematic feel to the firefights that are just balls to the walls awesome.
This series of articles will give an overview on the ammo types of Infinity and provide some tips and tactics which will help you to keep your opponents out of the objectives. I’ll try to provide some insight about the best targets for each ammo and why. Of course, this is just a personal opinion based on my experience and the meta of my community, so, if you have any corrections, suggestions, doubts or just want to give your opinion, please leave your comments below.
So lets get on with it.
This ammo causes severe wounds that lead the target directly to the dead state, bypassing Unconscious state, as long as the target does not have two or more natural wounds, has immunities like Shock Immunity, Bioimmunity or Total Immunity, or if the unit wears powered armour (non-Ariadna Heavy Infantry).
Its advantages depend on the enemies you are facing more than other ammo types. If your opponent brings doctors and has little to no multi-wound troops, then your shock ammo will be quite effective. By directly killing your target you negate the utility of doctors and spend less orders bringing down targets with NWI (No Wound Incapacitation).
Against armies with high amounts of troops with NWI, like ALEPH (especially Steel Phalanx) where many heroes have ARM 2-3 and NWI, shock ammo will ensure their death in one shot without recovery option of any kind, thus negating one of the skills of their very capable doctor (Machaon).
This ammo is also quite good against Shasvastii, first because they have access to lots of Automedikit options and it is really annoying watching a Thermo-Optic Camouflaged Malignos rise from the dead (Unconsciousness, to be precise) to keep sniping your dudes from its vantage position.
Also, the Shasvastii are horribly difficult to remove from the table, remember that they still count as alive for retreat threshold and count as scoring in Quadrant Control and Frontline until their disgusting embryo is killed, which means putting four shots on their bodies. Shock ammo saves us shots by bringing them to the dead state in one go.
It’s worth mentioning too that this ammo also prevents V: Dogged soldiers from going on rampage once injured, since their liquified organs will be pouring through all their orifices thus making the whole rampage business very difficult. (I’m sorry mister HMG Ragik, you wanted to do something bad?)
So to recap we have a very nice ammo given the right circumstances. Which are:
- Your enemy has high WIP doctors and lots of 1 wound infantry
- You face Shasvastii
- You face ALEPH, Steel Phalanx in particular
Hope this came handy for you and don’t forget to join in for the next Ammo Tactics pretty soon! If you would like to add your $0.02 do not hesitate!